Totem Talk
Totem Talk: A look at Enhancement talent selections
Talent selection is not crazy difficult at this point in the game's lifespan if you've played Enhancement before... but who doesn't want to think more about their talent selections?
Totem Talk: How could Enhancement get its totems back?
Last week, I talked a lot about totems and Enhancement, and how we really don't need them any more - or if you want to be super on-point, we basically don't have them any longer anyway. This week, I want to talk about how we could reverse that.
Totem Talk: The strange relationship between Enhancement and totems
If you were so inclined, you could argue that totems were counting down the hours until they got removed from the game as soon as Enhancement was made a viable spec in The Burning Crusade. I wouldn't make that argument myself, but it sure does sound convincing when you look at it the right way. Sort of sideways, maybe squint a little.
Totem Talk: So what’s wrong with Enhancement?
The Enhancement problems come down to three basic issues: too much emphasis on area damage, not enough meaningful and impactful cooldowns, and too many buttons to rotate through normally. As cool as the spec is, we wind up feeling unwieldy and tuned for a role we didn't really ask for.