The Queue: Desideratum
It’s not a secret that I was both very happy with and very disappointed with Warlords of Draenor. I felt, and I still feel, that the 90 to 100 game was nearly perfect — the premise was executed well, it was easy to follow considering it was an alternate timeline we were visiting, the voice acting was superb. The cracks only started to show once I hit level 100 and it felt like there wasn’t anything else to do once I got there. We never got to see the zone I was the most excited about, for example. Farahlon never made it to the live game, and we never even tried to explore the southern continent on the original Draenor maps Blizzard produced for Warlords.
Time has, to a degree, vindicated Warlords — without it, we wouldn’t have had Legion, and this has been exactly what we needed from an expansion. I’m a bit leery that Battle for Azeroth has some huge shoes to fill in that regard. But as of right now, I’m sitting here remembering Warlords of Draenor and how that expansive, broad, astonishing world ended up not quite measuring up. Maybe it couldn’t. Maybe my expectations were too high.
Let’s talk about stuff.
QftQ: I’ve been reading about the lore of my resto shaman’s artifact and was surprised that it had been so highly valued by Queen Azshara as a powerful magical tool – even being used to shape whole cities – yet it had apparently become less useful to her as time went on to the point she gave it over to other naga for safekeeping. Does this strike you as somewhat weird?
It doesn’t surprise me at all. Azshara was one of the most powerful mortal spellcasters ever to exist, so astonishingly powerful that when Mannoroth met her he realized he couldn’t take her. Her breadth and depth of power was so vast that he estimated it would take someone on the level of an Archimonde to balk her, and he wasn’t even sure about that. Note, Mannoroth was utterly subservient to Archimonde, so imagine how disconcerting it would have been for him to admit to himself that his master might not have been able to defeat a mortal woman in combat.
Azshara herself felt that only Sargeras could possibly be her equal. She did not worship Sargeras as a god, she didn’t seek to serve him — she believed herself to be his peer. And she may not have been far off. Please keep in mind this was before the Old God N’Zoth rescued her from drowning when Zin-Azshari ended up on the bottom of the sea, so between the gift of the Old God and the 10,000 years that have passed, she’s had plenty of time to grow in power. As powerful as Sharas’dal is, Azshara wouldn’t see herself as needing it, or anything else. She is all sufficient to any need she may have.
So yeah, I have no problem with her taking this awesomely powerful Artifact weapon and just sticking it with some servants to watch. She’s just that arrogant.
Q4tQ: I don’t think anyone can deny that WoW has a strong undercurrent of time efficiency and time management in it. I have noticed that they have done a really good job of providing what I like to call “burst play,” which I define as meaning each day/week cycle has a brief but highly potent potential for advancement, followed by a relatively and optionally constant slower trickle. The emissaries, the daily dungeon, the weekly raid lockouts, the first PVP win of the day, these can potentially be banged off quickly and will be your most efficient time spent. You *can* keep going after various avenues of advancement for the rest of the time, but it’s quite purposefully and vastly less efficient.
And yet, that trickle exists. And some people find it mandatory to stay hooked up to it.
My question is this: Is that Blizzard’s mistake to have that trickle present knowing how zealous its hardcore community is, or is it the fault of the player if they feel they *must* keep grinding?
Look, I used to be the guy who played to grind out every last fragment of efficiency from the game. I still remember the effort I put in to get my tank’s health up for tanking Kael’thas in Tempest Keep. I went all out — gems, badge gear, you name it and I went out and got it until I had more health on a Warrior tank than our Druid tanks, and that’s back in BC when being a super-high health mana sponge who dodged all attacks was how Druids tanked. But I managed, because we needed a kill, and I was determined to get it for us.
Eventually, all players move from “I must do everything possible even as the reward for the time I’m putting it decreases” to “Eh, I’ll do some quests and then log” in my experience, if they didn’t start at the second. It’s just the nature of the game. Players who aren’t happy doing that grind? They’ll stop, one way or another. Blizzard doesn’t need to alter the formula here — it’s self correcting.
The Acrhimonde mythic only phase was really bad because Blizzard kept flip flopping on if it was canon or not. I believe they finally settled on it being canon but it feels lackluster when powerful enemies gimp themselves for us. “Oh no I decided to take the fight into the only realm I can be permakilled in and I lost… Oh noooo.”
He doesn’t die in the Nether.
Even on Mythic, he doesn’t die until after he returns to Draenor, because he sends Gul’dan through a portal from Draenor, and then dies.
is right. The events of Legion require Archimonde to have sent Gul’dan to Azeroth, as we see in the cinematic. We clearly see Archimonde do this from Draenor itself.
Long-winded cynical Question:
1) As I’ve mentioned here before, Blizz is going “all-in” on adding more races to WoW; by the end of BfA, we may very well have DOUBLED the races you can play in the game.
2) Even with the recent “level anywhere” changes to the game, Blizz has made it very clear that their attention is on “end-level” gameplay, and that is where they expect players to be (even if they are new or returning after a long absence). Every expansion now includes a free boost to make certain you can play the current game content.
3) While there may be some players who only have ONE character, I feel pretty certain that most players have at least _some_ alt characters; given the sheer number of options for different classes and races, WoW is designed to make alts an attractive option.
So, my cynical Question: Are Allied Races a cash-grab by Blizzard?
As a long-time player and altoholic, i have plenty of chars at (current) max level; but even so, If I want to play an Iron Dwarf or a Volpera I have to A) use a (probably paid) char boost, B) use a (paid) race change, or C) spend 2-4 weeks running old content. I know, I KNOW, there is nothing forcing me to do this… but after leveling a Lightforged, a Void Elf and now a Nightborne I am NOT looking forward to doing this again. The motivation is VERY HIGH to spend cash to skip all the leveling and just have a new toon.
It just feels like we could use free or cheaper race-change and/or boost options.
Let me answer your question with a question — are you spending money or converting in-game gold to Blizzard account balance via tokens? Because I know a lot of players who will be doing exactly that, and thus, not spending a dime of their own money to get their Allied Race alts boosted.
Now, does that make it any less of a cash grab? I honestly don’t know. But then again, I also don’t care. If Blizzard was truly going around trying to milk every last drop of money out of us, they’d do stuff like make the Mobile Auction House a paid service and watch the money roll in from the dedicated AH players who would have eagerly spent money every month to keep that functionality. A lot of the reason for level boost prices is to disincline players to use them — they knew that players would just run out and buy more copies of the game to get the level boost and trade alts between accounts once they were leveled, so they let us buy the level boost itself and priced it at about the same price as a new copy of the game.
If Blizzard wanted to roll around in our money, they’d drop the price to $40 and watch as altoholics blitzed them spending $120 to level three alts at once. Heck, the existence of Heritage Armor shows that they wanted to give you a reason to level your Allied Race character to max. If they just wanted you to spend money and skip all that, they have ways to get you to do it.
I mean, I’m going to have to roll like six new Warrior alts. I get that it’s a bit of a slog. But Blizzard letting you spend money on level boosts and race and faction change isn’t a bad thing in my opinion.
QftQ: How do you guys feel about the heritage armor being completely race locked?
I will probably not be leveling an allied race at all. They’re fine. I just don’t have the time. And even if I had the money I would never race change my beloved main. That said, if I could use the armor on my main once I’d earned it, I’d very likely level an allied race in my “spare” time, knowing that I would eventually be rewarded with some new looks I could sport. But since the new looks would be locked to a character I don’t have time to maintain, they end up not being a reward at all.
See, I have some feelings that are contradictory about all this.
Like that Mag’har Heritage armor, with the chestplate that’s basically just a ring and would look awesome for a shirtless mog? Well, great, if you’re planning on playing a Mag’har. Otherwise? Useless.
And because you have to level to get it, it means my Lightforged Draenei won’t be able to get it for a while yet, and it’s not even a good look for him because he’s a Warrior anyway.
I understand they wanted it to be an incentive to level, but in the end I’m dissatisfied with it. Making it so any Orc could wear the Mag’har set or any Human the Kul Tiras set would at least reward you on your main for leveling the alt all the way, yeah? I’d think that would be enough.
Okay, that’s the Queue for this week. If you follow me on Twitter, you know why I’m a bit groggy tonight. Gonna go rest now. Take care everyone. See you next week.
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