Which of WoW’s many legendary items was the most fun to acquire?
World of Warcraft has had a wide variety of legendary items to acquire since way back in Molten Core. Much like the game itself, the way players have acquired those legendaries has evolved over time. For one reason or another, Jeremy “Muffinus” Feasel was ruminating on Twitter the other night about Legion and WoW system’s as a whole. One question in particular — about legendaries — stuck out as something sure to cause debate:
Which legendary is your favorite re: acquisition? We've had a lot of them, from a hammer and sword and staff to a bow and glaive to a hammer again and an axe to a cloak etc.
— Jeremy Feasel (@Muffinus) May 21, 2018
Outside of the very short-lived one, the original legendary items all started with a boss drop and required a lot of crafting materials — obtained via high-end raiding — to complete. Burning Crusade introduced arguably the most iconic legendaries of all time: the left and right Warglaives of Azzinoth. Oh, it also introduced a bow more or less exclusively for Hunters. In both cases, there was no farming of materials involved — once you got the legendaries to drop from the boss, you had yourself a nifty legendary weapon.
For the next two expansions (Wrath of the Lich King and Cataclysm), legendaries followed a pattern more similar to Classic WoW’s, wherein you had to farm raids for weeks on end to gather everything required. Shadowmourne was significantly more involved than Vala’nyr, and it also rewarded an Unsealed Chest — the first legendary to also provide additional items, ones that could be sold, no less! Cataclysm’s legendary items were, again, similar in scope when it came to acquisition. But the Fangs of the Father were the first legendary to be completely limited to one class. Funny enough, despite its exclusivity, the Rogue dagger quest chain introduced Wrathion as a character.
Wrathion, infamously known as the “last” Black Dragon and “guy who kinda disappeared when we all expected him to show up,” introduced the Mists of Pandaria and Warlords of Draenor model of legendary acquisition. Which is to say, legendary quests that spanned across the entire expansion, available to anybody willing to run LFR. It was a controversial change, to say the least, but it did make the quests surrounding the legendary feel very important.
And finally, we have
Diablo 3’s Legion’s method of getting legendaries: complete and utter RNG. It’s not been popular. Has it been the least popular, though? That’s what I’m here to find out. Which legendary system — or specific legendary item — was the most/least fun to obtain? Why was it so enjoyable? For diversity’s sake, let’s ignore Legion’s unless you’re the one person to have an argument in its favor.
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