I wrote this post about how leveling in World of Warcraft could be fixed without resorting to a level squish.
It's time to add yet another piece of evidence for why the Vulpera will soon become an Allied Race.
Seasons in World of Warcraft work differently than their counterparts in Diablo 3.
Keeping in mind this isn't exactly an official confirmation, it's still a pretty big deal.
Back in 2009, City of Heroes added the Mission Architect, a feature which let the community design content for players.
If you're not familiar with Recruit-A-Friend in World of Warcraft, it basically is what it sounds like -- a means by which you can recruit friends to play WoW and get neat stuff for yourself in the process.
What would Seasonal play look like in World of Warcraft? Why would (or wouldn’t) it be perfect for WoW?
I think about this fairly constantly, and I'm pretty sure the answer is no, but I do like to hear from other people -- if Blizzard brought aspects of Diablo 3's Seasons into World of Warcraft, would that work?
My guild will never, ever get an Ahead of the Curve achievement.
Those wily folks over at Wowhead have, as if their wont, datamined a big treasure trove of in-game rendered cinematics from the upcoming Patch 8.2 storyline, including one for the Heart of Azeroth, the War Campaign, and specific story beats on Nazjatar itself.
For some players, a Bard class has been a long unrealized dream in World of Warcraft.