Every enchant available in WoW Classic, Classic Hardcore, and Season of Discovery
WoW Classic can be admittedly overwhelming when it comes to many things — enchants, chief among them. There are just so many different options for nearly every gear slot, and even some special ones that can be used on multiple slots. And besides knowing which enchants to get, you often also need to figure out where to get them from. Some of them are available simply by leveling up the Enchanting profession, while others may require raising your reputation with factions such as the Argent Dawn, and others even might be quest rewards. You’ve got to know who to talk to!
This post is about Classic Era, Hardcore, and Season of Discovery realms. We also have a list of Wrath of the Lich King Classic enchants for those of you playing Wrath Classic.
In order to help you make sense of it all, we’re going to list all the enchants available in WoW Classic, including the new Hardcore realms and Season of Discovery realms.
A note about Season of Discovery:
Phase 3 of Season of Discovery is starting, and while the profession skill cap is now being raised to its maximum of 300, there’s still a max character level of 50, which limits what enchants are available to be obtained by players. So we’ll be highlighting which enchants are or aren’t available in that phase.
Without further ado, here are the lists. So sit back, relax, and hopefully find what you want and need!
Every helm/leg enchant in WoW Classic
Unlike modern WoW, some enchants can be used on multiple slots, assuming you have the materials to make/get the enchant more than once. In the case of head and legs, their enchants are shared across all the following items.
Available via normal means:
- Lesser Arcanum of Constitution
- Lesser Arcanum of Resilience
- Lesser Arcanum of Rumination
- Lesser Arcanum of Tenacity
- Lesser Arcanum of Voracity
Available via Dire Maul:
Available via Zul’Gurub:
- All classes: Savage Guard
- Mage: Presence of Sight
- Priest: Prophetic Aura
- Warlock: Hoodoo Hex
- Druid: Animist’s Caress
- Rogue: Death’s Embrace
- Hunter: Falcon’s Call
- Shaman: Vodouisant’s Vigilant Embrace
- Paladin: Syncretist’s Sigil
- Warrior: Presence of Might
The following Cloak enchants are unavailable in Season of Discovery:
- Every enchant in the “Available via Dire Maul” section (require level 54)
- Every enchant in the “Available via Zul’Gurub” section (require level 58)
Every shoulder enchant in WoW Classic
While shoulder enchants are few and far between, the release of Zul’Gurub saw the number of available options quadruple… to a total of four.
Available via Zul’Gurub:
- Chromatic Mantle of the Dawn
- Zandalar Signet of Might
- Zandalar Signet of Mojo
- Zandalar Signet of Serenity
Season of Discovery:
- Every shoulder enchant is unavailable, as they all require at least level 58 and Zul’Gurub.
Every cloak enchant in WoW Classic
Cloak enchants add protection and resistance, in general, though there are exceptions, like boosting your Agility stat, increasing your Stealth level, or reducing the amount of threat you generate.
Available via normal means:
- Enchant Cloak – Minor Resistance
- Enchant Cloak – Greater Resistance
- Enchant Cloak – Lesser Fire Resistance
- Enchant Cloak – Fire Resistance
- Enchant Cloak – Greater Fire Resistance
- Enchant Cloak – Greater Nature Resistance
- Enchant Cloak – Lesser Shadow Resistance
- Enchant Cloak – Minor Protection
- Enchant Cloak – Lesser Protection
- Enchant Cloak – Resistance
- Enchant Cloak – Defense
- Enchant Cloak – Greater Defense
- Enchant Cloak – Superior Defense
- Enchant Cloak – Minor Agility
- Enchant Cloak – Lesser Agility
- Enchant Cloak – Subtlety
Available as of Phase 5, from Ahn’Qiraj:
- Enchant Cloak – Stealth (Available as of Phase 5, from Ahn’Qiraj)
- Enchant Cloak – Dodge (Available as of Phase 5, from Ahn’Qiraj)
The following Cloak enchants are unavailable in Season of Discovery:
- Every enchant in the “Available as of Phase 5, from Ahn’Qiraj” section
Every chest enchant in WoW Classic
Chest enchants will boost your health or mana, give you some absorption, or add a small increase to every base stat.
Available via normal means:
- Enchant Chest – Minor Health
- Enchant Chest – Lesser Health
- Enchant Chest – Health
- Enchant Chest – Greater Health
- Enchant Chest – Superior Health
- Enchant Chest – Major Health
- Enchant Chest – Minor Mana
- Enchant Chest – Lesser Mana
- Enchant Chest – Mana
- Enchant Chest – Greater Mana
- Enchant Chest – Superior Mana
- Enchant Chest – Major Mana
- Enchant Chest – Minor Absorption
- Enchant Chest – Lesser Absorption
- Enchant Chest – Minor Stats
- Enchant Chest – Lesser Stats
- Enchant Chest – Stats
- Enchant Chest – Greater Stats
Season of Discovery:
- Every chest enchant is technically available, though the higher end ones (like Enchant Chest – Greater Stats) might come from recipes that drop from level 60+ elite enemies, being hard to acquire.
Every bracer enchant in WoW Classic
Bracer enchants are very versatile. There is a plethora of effects, but the highlights are certainly the individual stat increases.
Available via normal means:
- Enchant Bracer – Minor Health
- Enchant Bracer – Minor Deflect
- Enchant Bracer – Lesser Deflection
- Enchant Bracer – Deflection
- Enchant Bracer – Minor Stamina
- Enchant Bracer – Lesser Stamina
- Enchant Bracer – Stamina
- Enchant Bracer – Greater Stamina
- Enchant Bracer – Superior Stamina
- Enchant Bracer – Minor Spirit
- Enchant Bracer – Lesser Spirit
- Enchant Bracer – Spirit
- Enchant Bracer – Greater Spirit
- Enchant Bracer – Superior Spirit
- Enchant Bracer – Minor Agility
- Enchant Bracer – Minor Strength
- Enchant Bracer – Lesser Strength
- Enchant Bracer – Strength
- Enchant Bracer – Greater Strength
- Enchant Bracer – Superior Strength
- Enchant Bracer – Lesser Intellect
- Enchant Bracer – Intellect
- Enchant Bracer – Greater Intellect
- Enchant Bracer – Mana Regeneration
- Enchant Bracer – Healing Power
Season of Discovery:
- Every bracer enchant is technically available, though the higher end ones (like Enchant Bracer – Superior Stamina and Enchant Bracer – Superior Strength) might come from recipes that drop from level 58+ elite enemies, being hard to acquire.
Every glove enchant in WoW Classic
Glove enchants help you work better with your hands — they improve your ability to perform your tradeskills, or increase the elemental damage from spells that might leave your fingers, among other things.
Available via normal means:
- Enchant Gloves – Fishing
- Enchant Gloves – Herbalism
- Enchant Gloves – Advanced Herbalism
- Enchant Gloves – Mining
- Enchant Gloves – Advanced Mining
- Enchant Gloves – Skinning
- Enchant Gloves – Minor Haste
- Enchant Gloves – Riding Skill
- Enchant Gloves – Agility
- Enchant Gloves – Greater Agility
- Enchant Gloves – Strength
- Enchant Gloves – Greater Strength
Available as of Phase 5, from Ahn’Qiraj:
- Enchant Gloves – Threat
- Enchant Gloves – Superior Agility
- Enchant Gloves – Fire Power
- Enchant Gloves – Frost Power
- Enchant Gloves – Shadow Power
- Enchant Gloves – Healing Power
The following Gloves enchants are unavailable in Season of Discovery:
- Every enchant in the “Available as of Phase 5, from Ahn’Qiraj” section
- Note: Enchant Gloves – Greater Strength is technically available, but comes from a recipe that drops from a level 55+ elite enemy, possibly being hard to acquire.
Every boots enchant in WoW Classic
These enchants for boots might make your feet move faster, or improve your overall Agility, but there are also options to increase your Stamina or Spirit.
- Enchant Boots – Minor Speed
- Enchant Boots – Minor Agility
- Enchant Boots – Lesser Agility
- Enchant Boots – Agility
- Enchant Boots – Greater Agility
- Enchant Boots – Minor Stamina
- Enchant Boots – Lesser Stamina
- Enchant Boots – Stamina
- Enchant Boots – Greater Stamina
- Enchant Boots – Lesser Spirit
- Enchant Boots – Spirit
Season of Discovery:
- Every boots enchant is technically available, but Enchant Boots – Greater Agility comes from a recipe that drops from level 52+ elite enemies, possibly being hard to acquire.
Every weapon/shield enchant in WoW Classic
These are the stars of the show. Weapon enchants are powerful, highly sought after, and often make your weapons glow with special effects as well. Sadly, Zul’Gurub doesn’t add any new weapon enchants, but it does bring two new… oils.
1H Weapons:
- Enchant Weapon – Minor Beastslayer — Makes your weapon glow red.
- Enchant Weapon – Lesser Beastslayer — Also makes your weapon glow red.
- Enchant Weapon – Lesser Elemental Slayer — Adds a blood-red fume-like effect.
- Enchant Weapon – Demonslaying — Adds orange sparks.
- Enchant Weapon – Minor Striking — Adds a slight blue glow.
- Enchant Weapon – Lesser Striking — Adds a slight blue glow.
- Enchant Weapon – Striking — Adds a slight blue glow.
- Enchant Weapon – Greater Striking — Adds a noticeable blue glow.
- Enchant Weapon – Superior Striking — Adds a noticeable blue glow.
- Enchant Weapon – Winter’s Might — Adds some puffs of white, and snowflakes.
- Enchant Weapon – Icy Chill — Adds a very cool-looking (pun intended) icy-white glow.
- Enchant Weapon – Healing Power — Makes your weapon glow white.
- Enchant Weapon – Crusader — Makes your weapon glow white.
- Enchant Weapon – Fiery Weapon — A fan favorite, it gives the default fiery glow to your weapon.
- Enchant Weapon – Strength — Adds a green glow.
- Enchant Weapon – Agility — Adds a fuming, almost toxic-looking green effect.
- Enchant Weapon – Unholy Weapon — Adds two green skulls that orbit around your weapon (my personal favorite).
- Enchant Weapon – Spell Power — Adds a slight purplish glow.
- Enchant Weapon – Lifestealing — Your weapon will have a very strong purple glow.
- Enchant Weapon – Mighty Spirit — Gives out a yellow glow.
- Enchant Weapon – Mighty Intellect — Gives out a yellow glow.
The following 1H Weapon enchants are unavailable in Season of Discovery:
- Enchant Weapon – Healing Power comes from Molten Core (level 60)
- Enchant Weapon – Spell Power comes from Molten Core (level 60)
- Enchant Weapon – Strength requires Thorium Brotherhood reputation (level 60)
- Enchant Weapon – Mighty Spirit requires Thorium Brotherhood reputation (level 60)
- Enchant Weapon – Mighty Intellect requires Thorium Brotherhood reputation (level 60)
The following 1H Weapon enchants might be hard to acquire in Season of Discovery:
- Enchant Weapon – Unholy Weapon comes from a recipe that drops from a level 58+ elite enemy
- Enchant Weapon – Lifestealing comes from a recipe that drops from a level 58+ elite enemy
- Enchant Weapon – Superior Striking comes from a recipe that drops from a level 57+ elite enemy
- Enchant Weapon – Crusader comes from a recipe that drops from a level 57+ elite enemy
- Enchant Weapon – Icy Chill comes from a recipe that drops from a level 55+ elite enemy
- Enchant Weapon – Fiery Weapon comes from a recipe that drops from a level 52+ elite enemy
2H Weapon:
- Enchant 2H Weapon – Minor Impact — Adds a strong blue effect.
- Enchant 2H Weapon – Lesser Impact — Adds a strong blue effect.
- Enchant 2H Weapon – Impact — Adds a strong blue effect.
- Enchant 2H Weapon – Greater Impact — Adds a strong blue effect.
- Enchant 2H Weapon – Superior Impact — Adds a strong blue effect.
- Enchant 2H Weapon – Lesser Intellect — Gives out a yellow glow.
- Enchant 2H Weapon – Major Intellect — Gives out a yellow glow.
- Enchant 2H Weapon – Lesser Spirit — Gives out a yellow glow.
- Enchant 2H Weapon – Major Spirit — Gives out a yellow glow.
- Enchant 2H Weapon – Agility — Adds a green glow. (Available as of Phase 5, from Timbermaw Hold reputation.)
The following 2H Weapon enchants might be hard to acquire in Season of Discovery:
- Enchant 2H Weapon – Superior Impact comes from a recipe that drops from a level 60+ elite enemy
- Enchant 2H Weapon – Major Intellect comes from a recipe that drops from a level 58+ elite enemy
- Enchant 2H Weapon – Major Spirit comes from a recipe that drops from a level 58+ elite enemy
Weapon Oils:
The following Weapon Oil might be hard to acquire in Season of Discovery:
- Wizard Oil is sold by a vendor in Silithus (level 55-60 zone)
The following Weapon Oils are unavailable in Season of Discovery:
- Brilliant Mana Oil requires Zul’Gurub
- Brilliant Wizard Oil requires Zul’Gurub
Shields:
- Enchant Shield – Minor Stamina
- Enchant Shield – Lesser Stamina
- Enchant Shield – Stamina
- Enchant Shield – Greater Stamina
- Enchant Shield – Lesser Spirit
- Enchant Shield – Spirit
- Enchant Shield – Greater Spirit
- Enchant Shield – Superior Spirit
- Enchant Shield – Lesser Protection
- Enchant Shield – Lesser Block
- Enchant Shield – Frost Resistance
The following Shield enchant might be hard to acquire in Season of Discovery:
- Enchant Shield – Superior Spirit comes from a recipe that drops from a level 53+ elite enemy
Whew. That was a lot, but we’ve made it. Now, get over there and enchant your gear! Or, at least, begin working on it. You’ve got a nice grind (or two, or three…) ahead of you.
Originally published July 23, 2020; updated March 26, 2024
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