How would you feel about a World of Warcraft expansion without a classic Big Bad to defeat?
I mean, we had N’Zoth in Battle for Azeroth, the Burning Legion and Sargeras in Legion, Gul’dan and the Legion in Warlords of Draenor… at this point, it feels to me like maybe we need a departure of some kind from the experiences we have been having in our WoW expansions. One possibility is to simply not have a “Big Bad” at all — to have an expansion that focused on some other aspect, like exploration and seeing more places, where the threats could be less existential and more personal. We’ve talked about this a lot in terms of people wanting vacation expansions, and I think that could be a valid approach — exploring the oceans of Azeroth on a mission of diplomacy, or traveling from world to world seeking out people who fought the Legion and making peaceful first contact with them.
Another idea that comes to mind is a villain that isn’t — sure, they still have to be stopped, but they’re not evil forces out to conquer existence or commit genocide, they’re well meaning and truly want to do the right thing, but lack the perspective or ability to see the full consequences of their actions. A lot of people want to see the Lightbound from the Mag’har Allied Race quest show up with Yrel at their head, out to save Azeroth even if it means doing questionable things in the name of the Light, and that could definitely work — I often like to imagine what would happen if Mimiron just decided all the Titan Forged afflicted by the curse of flesh should be made into imperishable stone and earth elements again, whether they wanted to or not.
So now I turn to you guys — could WoW work in an expansion with no singular villain or villainous force? Could an expansion focusing on expansion or new worlds to encounter, or with a villain or villains that were more misguided than truly evil, actually work out?
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