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Discussion > WoWOct 21, 2022 8:00 am CT

How often would you like to see content drops in World of Warcraft?

World of Warcraft has a sort of punctuated equilibrium when it comes to content releases — sometimes more punctuated than equilibrium, if you ask me.

I keep thinking back to Legion, which tried for a balance of .5 patches with minor content and fixes and had staggered releases baked into patches. For instance, things like Suramar and raid releases, or the relatively rapid (until Siege of Orgrimmar, anyway) content releases of Mists of Pandaria. Thinking about this, I couldn’t help but wonder to myself about how fast would be too fast vs. too slow.

I think it’s fair to say that content requires a cerain amount of time to clear for most players — not the top raiding guilds, certainly, but for the other 99% of WoW‘s player base, anyway. So it’s possible to imagine content dropping too quickly — a good example would be the one that the Wrath Classic devs themselves made when they argued for changing the pace of content dropping in their version of Wrath of the Lich King, saying that Ulduar didn’t get enough time to shine and they were planning on putting more time between its release and the release of the next tier of raiding.

But at the same time, many of us remember things like the really long period between the opening of Icecrown Citadel and the arrival of Cataclysm, or the aforementioned Siege of Orgrimmar, and I know that there’s such a thing as too much time between the release of the current content and what’s to come after it. Three month might not be enough, but 429 days for Siege was definitely too much. Way, way too much.

So I wonder — how fast would you deliver content? How fast is even feasible for most people to even get a chance to complete it? Are dungeons more economical and thus efficient than raids? What about open world or quest hubs like Zereth Mortis? What content would you focus on if you wanted to hit a fast delivery schedule for World of Warcraft?

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