We've talked a bit about how to run a D&D game, and we'll likely talk about it again, but since we've featured several Unearthed Arcana supplements and talked about books like the Explorer's Guide to Wildemount, it feels to me like time to discuss a somewhat sensitive topic that every D&D group eventually confronts.
If you've been around World of Warcraft for a while, one thing you've experienced by now is the giddy rush when various sites like Wowhead, MMO-Champion and others get their hands on a new PTR build or the latest alpha/beta files and go to work teasing out what's in those files.
Sometimes I think World of Warcraft has an unsolvable problem -- people still want to play it.
I see a lot of discussion about what there is to do once you hit the endgame portions of WoW, and often I see the assertion that there's not much.
This post was originally published just for our supporters, but now everyone can read it.
Legion has been unprecedented in the amount of content put out, a direct response to the negative experience in the previous expansion.
Legion as an expansion has solved my 'I don't have anything to do' problem from Warlords.
Coming into Legion from Warlords of Draenor I sometimes feel overwhelmed.
Post Legion, I'm really wondering about how much room the game have for future expansion, specifically when it comes to classes.
What if WoW just stopped having expansions?