Every Enchant Available in World of Warcraft Cataclysm Classic
Cataclysm Classic gives WoW Classic players the chance to explore an expanded Eastern Kingdoms and Kalimdor and to defeat Deathwing, acquiring new equipment along the way — and you’ll want new enchants to go with them. (As Uncle Ben once said, “with new gear comes new enchants.”) But what enchants are available in Cataclysm Classic, and what should you load up with before you head into dungeons and raids? We’ve made this handy list to find the exact enchants you need in Cataclysm Classic.
It is important to note that Agility stopped giving additional Dodge rating in patch 4.2, and that is likely to be the default start condition of Cata Classic. As a result many of the Agility and/or Dodge enchants may be adjusted in some way to compensate.
But before you dive in, there’s one important thing to remember: the enchants (and similar items, such as arcanums) from Wrath Classic will still work during Cataclysm Classic, so don’t let your guild enchanter throw their unused mats in the trash just yet. While no one will want you tanking the Madness of Deathwing with a Titanium Shield Spike, using Titanium Plating for your first forays into Blackrock Caverns shouldn’t be a deal-breaker.
Let’s take a look at the enchants available in Cataclysm Classic.
Cataclysm Classic weapon enchants
Melee weapon enchants provided by the Enchanting profession (all require item level of 300 or higher):
- Enchant 2H Weapon – Mighty Agility: +130 Agility
- Enchant Weapon – Avalanche: Occasionally do 463-537 damage Nature damage when casting spells or doing melee damage
- Enchant Weapon – Elemental Slayer: Occasionally do Arcane damage and Silence Elementals for 5 seconds
- Enchant Weapon – Heartsong: Occasionally proc +200 Spirit for 15 seconds when healing or casting spells
- Enchant Weapon – Hurricane: Occasionally proc +450 Haste for 12 seconds when healing, casting spells, or doing melee damage
- Enchant Weapon – Landslide: Occasionally proc +1000 Attack Power for 12 seconds from melee attacks
- Enchant Weapon – Mending: Occasionally heals when casting spells or doing melee damage
- Enchant Weapon – Power Torrent: Occasionally proc +500 Intellect for 12 seconds from spells and healing
- Enchant Weapon – Windwalk: Occasionally increase dodge rating by 600 and increase movement speed by 15% for 10 seconds from melee attacks
- Enchant Offhand – Superior Intellect: +40 Intellect (note: also can be applied to Shields!)
- Enchant Shield – Mastery: Mastery +50
- Enchant Shield – Protection: +160 Armor
Melee weapon enchants provided by the Blacksmith profession:
- Elementium Shield Spike: Do 90-133 damage when Blocking
- Pyrium Shield Spike: Do 210-350 damage when Blocking
- Pyrium Weapon Chain: Reduces Disarm effect duration by 60%, also increases hit rating by 40
Ranged weapon enchants provided by the Engineering profession:
- Flintlocke’s Woodchucker: Occasionally launches a critter at the target dealing damage and increasing Agility by 300 for 10 seconds.
- Gnomish X-Ray Scope: Occasionally increases ranged Attack Power by 800 for 10 seconds
- R19 Threatfinder: Increases ranged Hit Rating by 88
- Safety Catch Removal Kit: Increases ranged Haste by 88
Death Knight Runeforging (can be placed on any melee weapon except where noted):
- Rune of Cinderglacier: A chance to increase the damage by 20% for your next 2 attacks that deal frost or shadow damage
- Rune of Lichbane: Causes 2% extra weapon damage as fire damage or 4% versus undead targets
- Rune of Razorice: Causes 2% extra weapon damage as frost damage and has increases enemy vulnerability to your frost attacks
- Rune of the Fallen Crusader: A chance to heal you for 3% and increase total strength by 15% for 15 sec
- Rune of the Nerubian Carapace (one-handed weapon only): Increase armor by 2% and increase total stamina by 1%
- Rune of the Stoneskin Gargoyle (two-handed weapon only): Increase armor by 4% and increase total stamina by 2%
- Rune of Spellbreaking (one-handed weapon only): Deflects 2% of all spell damage and reduces the duration of silence effects by 50%
- Rune of Spellshattering (two-handed weapon only) : Deflects 4% of all spell damage and reduces the duration of silence effects by 50%
- Rune of Swordbreaking (one-handed weapon only): Increases parry chance by 2% and reduces the duration of disarm effects by 60%
- Rune of Swordshattering (two-handed weapon only): Increases parry chance by 4% and reduces the duration of disarm effects by 60%
Cataclysm Classic armor enchants
Buffs for your armor come from a larger variety of sources than weapon enchants, increasing your options.
Armor Kits created by Leathercrafters can still be applied to multiple slots: head, chest, shoulders, legs, hands or feet.
- Heavy Savage Armor Kit (requires character level of 81): +44 Stamina
- Savage Armor Kit (requires character level of 78): +36 Stamina
Helm enchants in Cataclysm Classic
The head slot once again uses Arcanums in Cataclysm Classic, and they remain purchases from reputation or PVP vendors. The elemental resistance Arcanums no longer exist, simplifying choices for players, although Revered reputation is required to purchase the PVE Arcanums. Fortunately they are Bind on Account and thus can be sent to alts so you won’t need to grind the reputation on more than one character.
- Arcanum of Hyjal: +60 Intellect and +35 Critical Strike
- Arcanum of the Earthen Ring: +90 Stamina and +35 Dodge Rating
- Arcanum of the Ramkahen: +60 Agility and +35 Haste
- Arcanum of the Dragonmaw (Horde)/Wildhammer (Alliance): +60 Strength and +35 Mastery
PVP Arcanums can be purchased from the Tol Barad vendors for 40 Tol Barad Commendations or the Honor Quartermaster for 1000 Honor Points.
- Arcanum of Vicious Agility: +60 Agility and +35 Resilience Rating
- Arcanum of Vicious Intellect: +60 Intellect and +35 Resilience Rating
- Arcanum of Vicious Strength: +60 Strength and +35 Resilience Rating
Shoulder enchants in Cataclysm Classic
Shoulder upgrades are provided by the Therazane faction in Cataclysm or from PVP. There are two levels of shoulder inscriptions available from Therazane: the “Lesser” are available at Honored and the “Greater” become unlocked at Exalted. The “Greater” versions of the enchants were made BOA, but Lesser ones still require your alts to gain reputation with Therazane if your main has not yet reached Exalted. Characters with the Inscription Profession are able to make their own shoulder inscriptions to use instead.
- Lesser Inscription of Charged Lodestone: +30 Intellect and +20 Haste
- Lesser Inscription of Jagged Stone: +30 Strength and +20 Critical Strike
- Lesser Inscription of Shattered Crystal: +30 Agility and +20 Mastery
- Lesser Inscription of Unbreakable Quartz: +45 Stamina and +20 Dodge Rating
- Greater Inscription of Charged Lodestone: +50 Intellect and +25 Haste
- Greater Inscription of Jagged Stone: +50 Strength and +25 Critical Strike
- Greater Inscription of Shattered Crystal: +50 Agility and +25 Mastery
- Greater Inscription of Unbreakable Quartz: +75 Stamina and +25 Dodge Rating
PVP Inscriptions can be purchased from the Tol Barad vendors for 80 Tol Barad Commendations or the Honor Quartermaster for 2000 Honor Points.
- Greater Inscription of Vicious Agility: +50 Agility and +25 Resilience Rating
- Greater Inscription of Vicious Intellect: +50 Intellect and +25 Resilience Rating
- Greater Inscription of Vicious Strength: +50 Strength and +25 Resilience Rating
Those of sufficient rank in Inscription can instead apply profession inscriptions to their shoulder armor.
- Felfire Inscription: +130 Intellect and +25 Haste
- Inscription of the Earth Prince: +195 Stamina and +25 Dodge Rating
- Lionsmane Inscription: +130 Strength and +25 Critical Strike
- Swiftsteel Inscription: +130 Agility and +25 Mastery
Cloak enchants in Cataclysm Classic
Cloak/Back enchantments predominantly come from Enchanting, however there are some profession-specific enchants available for Tailors. The following are available from Enchanting, and require an item level of 300 to apply:
- Enchant Cloak – Greater Spell Piercing: +70 Spell Penetration
- Enchant Cloak – Intellect: +30 Intellect
- Enchant Cloak – Critical Strike: +50 Critical Strike
- Enchant Cloak – Protection: +250 Armor
- Enchant Cloak – Greater Intellect: +50 Intellect
- Enchant Cloak – Greater Critical Strike: +65 Critical Strike
Tailors are able to apply Spellthread to their cloaks instead of using an enchant:
- Darkglow Embroidery: Chance to increase Spirit by 580 for 15 sec when you cast a spell
- Lightweave Embroidery: Chance to increase your Intellect by 580 for 15 sec when casting a spell
- Swordguard Embroidery: Chance for your damaging melee and ranged attacks to sometimes increase your attack power by 1000 for 15 sec
Chest enchants in Cataclysm Classic
Chest enchantments only come from enchanting recipes, or from Armor Kits. Enchantments require an item level of 300.
- Enchant Chest – Mighty Stats: +15 all stats
- Enchant Chest – Stamina: +55 Stamina
- Enchant Chest – Mighty Resilience: +40 Resilience Rating
- Enchant Chest – Exceptional Spirit: +40 Spirit
- Enchant Chest – Greater Stamina: +75 Stamina
- Enchant Chest – Peerless Stats: +20 all stats
Bracer enchants in Cataclysm Classic
The Wrist slot uses bracer enchants, but there are also Leatherworking-only enchants available, and Blacksmiths are able to add a gem socket. As with other enchants these require an item level of 300.
- Enchant Bracer – Speed: +50 Haste
- Enchant Bracer – Critical Strike: +50 Critical Strike
- Enchant Bracer – Superior Dodge: +50 Dodge rating
- Enchant Bracer – Precision: +50 Hit Rating
- Enchant Bracer – Exceptional Spirit: +50 Spirit
- Enchant Bracer – Greater Expertise: +50 Expertise rating
- Enchant Bracer – Agility: +50 Agility
- Enchant Bracer – Major Strength: +50 Strength
- Enchant Bracer – Mighty Intellect: +50 Intellect
- Enchant Bracer – Greater Critical Strike: +65 Critical Strike
- Enchant Bracer – Greater Speed: +65 Haste
Leatherworkers are able to apply draconic embossments to their bracers in lieu of enchants:
- Draconic Embossment – Agility: +130 Agility
- Draconic Embossment – Intellect: +130 Intellect
- Draconic Embossment – Stamina: +195 Stamina
- Draconic Embossment – Strength: +130 Strength
Blacksmiths can continue to use Socket Bracer to add a gem socket (to be confirmed).
Glove enchants in Cataclysm Classic
Gloves in the hands slot can use the Armor Kits listed above as well as enchants (which require Item Level 300 to apply). In addition there are special tinkers available for Engineers that provide stat boosts and effects, and Blacksmiths are able to add a gem socket.
- Enchant Gloves – Mastery: +50 Mastery
- Enchant Gloves – Haste: +50 Haste
- Enchant Gloves – Exceptional Strength: +35 Strength
- Enchant Gloves – Greater Expertise: +50 Expertise Rating
- Enchant Gloves – Greater Mastery: +65 Mastery
- Enchant Gloves – Mighty Strength: +50 Strength
Engineers have several options for their gloves that can be used alongside an enchantment (to be confirmed).
- Quickflip Deflection Plates: +1500 armor for 12 secs, usable once per minute
- Spinal Healing Injector: Heal for 27000-33000 health, usable once per minute and shares cooldown with potions
- Synapse Springs: Increase primary stat by 480 for 10 seconds once per minute
- Tazik Shocker: Deal 4320-5280 nature damage to target with a two minute cooldown
- Z50 Mana Gulper: Restores 10730 to 12470 mana, usable once per minute and shares cooldown with potions
Blacksmiths can continue to use Socket Gloves to add a gem socket (to be confirmed).
Belt enchants in Cataclysm Classic
In Cata Classic the default option for the waist slot is the Ebonsteel Belt Buckle crafted by Blacksmiths, allowing any gem to be socketed. In addition, Engineers have tinkers they can also apply to their belts.
- Cardboard Assassin: Creates a Cardboard Assassin that taunts nearby creatures for 15 seconds. Usable every 5 minutes.
- Grounded Plasma Shield: Activate a shield that absorbs 16200-19800 damage. Usable every 5 minutes.
- Invisibility Field: Turn Invisible outside of combat. Can be used every 5 minutes.
Leg enchants in Cataclysm Classic
Leg Enchantments are provided by Tailors (Spellthreads) and Leatherworkers (Leg Armor). In addition to the BOE recipes the professions have character-only versions of the enchants with much lower crafting costs.
- Enchanted Spellthread: +55 Intellect and +65 Stamina
- Ghostly Spellthread: +55 Intellect and +45 Spirit
- Powerful Enchanted Spellthread: +95 Intellect and +80 Stamina
- Powerful Ghostly Spellthread: +95 Intellect and +55 Spirit
- Scorched Leg Armor: +110 Attack Power and +45 Critical Strike
- Twilight Leg Armor: +85 Stamina and +45 Agility
- Charscale Leg Armor: +145 Stamina and +55 Agility
- Dragonscale Leg Armor: +190 Attack Power and +55 Critical Strike
- Drakehide Leg Armor: +145 Stamina and +55 Dodge — originally added in patch 4.2, it’s unknown whether this will be available at go-live or a later phase
Tailors are able to apply the following Spellthread to their own pants.
- Master’s Spellthread: +95 Intellect and +80 Stamina
- Sanctified Spellthread: +95 Intellect and +55 Spirit
Leatherworkers are able to apply the following Leg Reinforcements instead of Leg Armor.
- Dragonbone Leg Reinforcements: +190 Attack Power and +55 Critical Strike
- Charscale Leg Reinforcements: +145 Stamina and +55 Agility
Boot enchants in Cata Classic
Boots in the feet slot can use the armor kits described above, or the following enchants. Like all the enchantments it requires an item level of 300.
- Enchant Boots – Assassin’s Step: +25 Agility and increased movement speed
- Enchant Boots – Earthen Vitality: +30 Stamina and increased movement speed
- Enchant Boots – Haste: +50 Haste
- Enchant Boots – Lavawalker: +35 Mastery and increased movement speed
- Enchant Boots – Major Agility: +35 Agility
- Enchant Boots – Mastery: +50 Mastery
- Enchant Boots – Precision: +50 Hit Rating
Ring enchants in Cataclysm Classic
Enchanters are able to provide their own Ring Enchants in Cataclysm Classic.
- Enchant Ring – Agility: +40 Agility
- Enchant Ring – Greater Stamina: +60 Stamina
- Enchant Ring – Intellect: +40 Intellect
- Enchant Ring – Strength: +40 Strength
Originally published March 6, 2024. Updated May 28, 2024.
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