Matthew Rossi
The Queue: I will do what I must
One of the many little things I loved about the Obi-Wan Kenobi series was how it basically highlights how the fall of the Jedi was the Jedi’s fault — how their failure to embrace the Force in all its aspects, the Dark and the Light, Hate and Anger and Love and the wild tumult of the heart, how their turning away from the will of the Living Force was their undoing.
What’s the best implementation of a common idea you’ve seen in a game?
The Queue: I am extremely sick
Like, I’m rocketing between extremes in terms of my blood sugar, which means I’m having these moments of twitching, shuddering, and in fact barely being able to function at all. After two days of being a sweaty wreck, I’m hoping my body will just let me sleep at this point.
Anyway, it’s the Queue, I feel like stinky hot garbage, let’s do this.
What makes a game’s flaws forgivable to you?
The Queue: This is the part where we shoot each other
Starfield has a lot of influences. The spaceship design borrows heavily from old 60’s and 70’s NASA launches like the various Apollo missions, while also feeling not dissimilar to Space:1999 if y’all remember that one. In terms of gameplay, it’s a bit of a mixed bag, with a clear line of descent from Skyrim and the Bethesda Fallout games — in many ways it’s a successor to Fallout 4 with all the addictive spaceship and outpost building you can do.
How do you deal with waiting for an exciting game update when you already have so much to do in the current patch?
Despite recent buffs, leveling in Diablo 4 still feels too slow
Why do games have such terrible inventory systems?
The Queue: Well, this is awkward
It’s like I walked into the Queue in my favorite dress to find that Cory was wearing the same one. But I had really awful Doctor stuff this week and I’m not changing my outfit.



