Of the many conversations and "what ifs" currently being thrown around after the surprise reveal that Microsoft plans to buy Activision Blizzard, the topic of long-forgotten games coming back from the dead has been one of the more fun ones to think about.
Back in the late 1990s/early 2000s, Blizzard had several TTRPG products out -- from licensed Diablo properties from Wizards of the Coast themselves to the Warcraft/ World of Warcraft Roleplaying Game.
I've been mulling this one over ever since the president of Square Enix, Yosuke Matsuda, penned this missive on the subject, and I'm no closer to a real understanding of how it is a good idea to move away from the model of people playing games because they are an enjoyable pastime and towards a model that says you should be playing games to get a tangible reward.
I am still, one day later, absolutely gobsmacked by the news that Microsoft is buying Activision Blizzard for slightly less than $70 billion USD.
I'm legally blind, the result of a condition called retinopathy that is causing the blood vessels in my retina to, well, explode.
They probably won't be here anytime soon — we know for a fact that some of Blizzard's biggest titles that are still in development, like Diablo 4 and Overwatch 2, won't be released in 2022.
The header screenshot isn't mine; I had to ask around to see if anyone who hangs around Blizzard Watch had a copy of their Death Knight receiving their Legion Class Hall Mount, and commenter Mistah Jay was generous enough to oblige.
I cannot play a ranged caster class in almost any game.
Shadowlands heads towards its denouement, as does the current story arc, which started with Legion, five-and-a-half years ago.
It's fair to say I have played the various games of the Mass Effect series multiple times.