Everyone knows that I main Warriors and love them, but what I don't talk about as much is how much I enjoy having a Paladin alt -- I have two that I'm working on, and I enjoy the flexibility of healing, tanking or DPSing on one character.
I'm biased, but I really had a blast playing endgame in Cataclysm, and I think Dragon Soul may have been the best raid in terms of enough complexity and variety to make fights fun and challenging while still not being ridiculously over-taxing or over-designed.
Professions in World of Warcraft have been unimpressive since Cataclysm. I mean, that's a personal opinion, I understand that -- you may love your crafting and max it out every expansion, in which case I'd love you to comment and explain that to me, because I want to enjoy professions and I don't.
I mean, not just Torghast -- I feel like the return of Legion's Mage Tower in patch 9.1.5 and the Horrific Visions from Battle for Azeroth should also have taught them a few things -- but I'm definitely curious what you guys think the Torghast (and to a lesser extent, the Maw and Korthia) experience should teach Blizzard about making soloable content for players.
I mean, we had N'Zoth in Battle for Azeroth, the Burning Legion and Sargeras in Legion, Gul'dan and the Legion in Warlords of Draenor... at this point, it feels to me like maybe we need a departure of some kind from the experiences we have been having in our WoW expansions.
At BlizzCon 2019, the Overwatch 2 cinematic blew the roof off the place.
Is it cool or weird that there's a Hearthstone mode that doesn't have anything to do with playing cards?
Since 2004, the Warcraft franchise has been fairly centered around the MMO genre. World of Warcraft and its offshoot, World of Warcraft Classic, have been the main focus for the series.
During the Lore Watch podcast recording this week Joe Perez and I got to talking about the factions due to an email question.
There is a new Unearthed Arcana come out for Dungeons and Dragons, Travelers of the Multiverse.