The subtitle to this post could just be and why is it Arcane because Arcane is one of, if not the, best video game tie-in stories I've ever seen Yes, even better than The Last Guardian, my previous favorite. The Last Guardian is one of the best novels ever set in a game world, which may not be a surprise as it features characters like Medivh and Khadgar and is written by Jeff Grubb, longtime AD&D designer and author of the Azure Bonds tie-in novel, which introduced Dragonbait the Saurial and yes I admit it I loved that book because it made dinosaur people canon in D&D.
How should an MMO celebrate its own anniversary? What cool things should players be able to do and earn?
The 17th anniversary event for World of Warcraft is currently underway and will continue to be so until early December.
I love Daughter of the Sea.
This week sees the return of a small celebration in World of Warcraft, Day of the Dead.
Since 2004, the Warcraft franchise has been fairly centered around the MMO genre. World of Warcraft and its offshoot, World of Warcraft Classic, have been the main focus for the series.
If there has been one complaint about Shadowlands, it's that there has not been enough Anima rewarded.
I'm not specifically speaking about World of Warcraft lore here -- it can be any game, from Deckard Cain's last act in Diablo 3 to the fate of Phoibe in Assassin's Creed Odyssey, from Ethan discovering the truth in Resident Evil Village to the final confrontation with Adam Smasher in Cyberpunk 2077.
Let's compare the not yet released Diablo 2: Resurrected with last year's Warcraft 3 Reforged -- why is the latter game seen as less than a successful remaster while the former has everyone abuzz with excitement?
Every expansion has that one mob which is just plain annoying.
What kind of new ways would you like to see us gather Anima, and should there be new things to do with it?
Right now, a good deal of World of Warcraft's gameplay loop is about Anima.