If there has been one complaint about Shadowlands, it's that there has not been enough Anima rewarded.
I'm not specifically speaking about World of Warcraft lore here -- it can be any game, from Deckard Cain's last act in Diablo 3 to the fate of Phoibe in Assassin's Creed Odyssey, from Ethan discovering the truth in Resident Evil Village to the final confrontation with Adam Smasher in Cyberpunk 2077.
Let's compare the not yet released Diablo 2: Resurrected with last year's Warcraft 3 Reforged -- why is the latter game seen as less than a successful remaster while the former has everyone abuzz with excitement?
Every expansion has that one mob which is just plain annoying.
What kind of new ways would you like to see us gather Anima, and should there be new things to do with it?
Right now, a good deal of World of Warcraft's gameplay loop is about Anima.
We have Diablo 2 Resurrected, Diablo Immortal, and Diablo 4 all in development while Diablo 3 is still in active production with Seasonal play an ongoing endeavor.
Blizzard has posted a new job listing for a 3D Environment Artist for an unannounced Warcraft mobile title, it was revealed today in a tweet by Clayton Chod, a 3D Artist at Blizzard.
I was all for increasing my Renown when it meant that I had more of the Covenant Campaign story to see in Shadowlands.
Lately, I've been noticing a trend of games being released with some pretty significant problems.
It's been a long time since Blizzard has gone swimming in the real-time strategy pool.