Shadowlands Season 4 is starting in just over a month, and there are some interesting "experiments" the World of Warcraft development team is planning with it whose influence will inevitably come into play for Dragonflight.
Shadowlands Season 4 begins on August 2 — here’s what you need to know about the game’s latest Season
The World of Warcraft team announced today that Shadowlands Season 3 would end the night prior to the first weekly maintenance in August (August 1 at 10:00 p.m.
It feels like just six weeks ago Dunegorger Kraulok was stomping around the sands of Vol'dun and terrorizing poor innocent Mollie the Alpaca, but now he's back, and it's your chance to go rescue her!
Since the very first release of World of Warcraft you've been able to acquire the game in a special Collector's Edition box, and for every expansion since -- as well as on the 15th Anniversary -- players can add a box of physical goodies to their shelf. Dragonflight, of course, continues this tradition with the standard art book and mousepad, as well as the more recent common inclusion of pins (which seems to be the go-to replacement for the late, lamented expansion soundtrack CD).
Blizzard intends to acquire Proletariat, the studio behind Spellbreak, to expand the World of Warcraft development team
Blizzard is planning to acquire the Boston-based Proletariat Inc.
Look, I love World of Warcraft, and I've been playing it for years.
Whatever your feelings are about Diablo Immortal, it has to be admitted that the mobile MMO has some pretty significant innovations in terms of its design to make the gameplay accessible and easy to drop in and out of.
Can you make changes in order to not change something?
It's pretty clear to me that monetization aside -- and yes, I'll just cede here that I think it has flaws, I really am not blind to them -- Diablo Immortal has proved that you can have a very successful mobile game with a Blizzard IP that is a full-fledged MMO.
I keep wondering if WoW Classic has to be done with content after Wrath Classic.