The lore of any game is there to help the game be fun and engaging.
Blizzard says Azerite armor isn’t the worst itemization in the game’s history, but agrees that it’s pretty close
As defenses of a game system go, this isn't the worst thing you've caught me doing is certainly a novel one.
This post was originally published just for our supporters, but now everyone can read it.
I have gotten fully sucked back into Diablo 3 with Season 11, despite not playing a Necromancer at all, because the gameplay is pretty addictive.
I have played World of Warcraft since its inception.
Who would you say the most important character in World of Warcraft is?
This week's edition of Encrypted Text isn't about Rogue class design or gameplay.
Art direction on a game like Hearthstone is extremely important, because it's a game which consists of small pieces of art on a backdrop of art, ultimately.
Is Enhancement just not broken enough to be fixed? Does it need to be fixed? And what would a fix even look like?
I have to admit, I like it when games are designed by people who are enthusiastic about it. And game designer Kent-Erik Hagman fits the bill. Reading this interview with VentureBeat, my immediate thought was that I'd like to get a chance to watch this guy play the game because he's just so into it. Maybe we could make that happen, Blizzard?