Many classes are seeing changes across all specializations in World of Warcraft Shadowlands.
Legion Warlock talents haven't changed much recently and are mostly the same since Legion alpha, but we'll recap here what might be good questing and leveling talents as we prepare to look towards 110.
Among the Diablo 3-esque features of this expansion, in addition to the bounty-like world questing, are legendaries with specific class ability effects, sometimes spec-specific.
BlizzCon frustrated me as a Warlock.
Legion is about the coming of the Burning Legion to Azeroth, and that has me thinking about what kind of shape Azeroth will be in after they show up.
As I was working on bringing my fellow warlocks a summary and small loot watchlist for Warlocks in Patch 6.2, Final Boss TV interviewed some Warlocks for its newest episode this past Sunday.
I want to explore what was already revealed in the patch 6.2 Q&A with Lead Game Designer Ion "Watcher" Hazzikostas -- not only that Demonology was too good relatively within the Warlock class, but also how it has design problems.
I love the leveling experience and getting to figure out what buttons to press to defeat semi-challenging content. But I know that when it's your seventy-bazillionth alt, or perhaps even your seventy-bazillionth Warlock alt, it's not about the journey anymore. Let's just fast forward to the end already.
We take a close look at the Warlock trinkets coming to World of Warcraft in patch 6.2.
At first it looked like all I had to write about for the patch 6.2 warlock changes was that Demonology was nerfed pretty hard, but then I found some things like next tier's set bonuses and new demon models. So let's get to it. Mind you, the caveat about the PTR changing is always there, moreso now when we're at the beginning of the PTR.