Dungeons and Dragons is more popular now than it has been in years, if not more popular than it has ever been.
There are a lot of excellent Dungeons & Dragons setting books out there that will give you all the details you need to run a game in their setting, and those settings (also known as campaign settings, world settings, campaign worlds and/or simply campaigns) are often excellent.
Sooner or later, someone always suggests this one.
Most people are familiar with the general idea of the badges you earn in Girl Scouts -- learn about a topic, tick a couple boxes worth of requirements, and you've got yourself a cute triangular patch to iron onto your vest or sash.
I have felt kind of like I'm failing the group in that we haven't seen either a dragon or a dungeon in the past few sessions of the Blizzard Watch Dungeons and Dragons game.
How to add a mega-adventure into your existing D&D campaign when a shiny new module catches your eye
This all started when I was given a copy of Baldur's Gate: Descent into Avernus by Wizards of the Coast, and while I do think it's brilliant, I wanted you to know they gave me one up front.
Sooner or later -- and probably sooner -- you're going to say Okay, everyone roll for initiative when playing Dungeons and Dragons.