Lost amidst the excitement for the rebirth of the Dragonlance and Spelljammer settings for 5th Edition Dungeons & Dragons was the return of another artifact from D&D's past -- the Monstrous Compendium.
In the the latest play session of our homebrew D&D campaign, Into The Weirs, Delver gets his soul sucked into a magic skull, Creo makes a lifelong enemy of a demon, and the team must fight off a giant brain.
In the the latest play session of our homebrew D&D campaign, Into The Weirs, our intrepid adventurers embark on ye olde dungeon crawl where they encounter brain-eating brains, fight statue guardians, and end up getting carded, but in a good way.
In the second play session of our homebrew D&D campaign, Into The Weirs, our intrepid adventurers discover that their new mansion, like any good fixer-upper, comes with ghostly sounds, a pirate invasion, and a kobold in a parrot costume.
In the first play session of our new homebrew D&D campaign set in the Weirs, we get to know our intrepid adventurers as they battle the Two-Horned God, reward themselves with fast food, and are surprised to discover they are now roommates.
Tavern Watch kicks off a new monthly D&D play session podcast, "Into the Weirs"! Our game is set in the Weirs, a trading town on the River Danae.
The Wild Beyond the Witchlight is the latest adventure for Dungeons and Dragons 5th Edition to be published by Wizards of the Coast, and if you're a fan of tales set in a faerie realm then this one is for you.
It's rare we get much in the way of information on projects in the works at Wizards of the Coast.
I can't pretend I'm surprised that Chris Metzen's Warchief Gaming announced today that they're making a campaign setting for Dungeons and Dragons' 5e ruleset.
Let's be honest.