Dungeon Mastering
D&D 5th Edition’s revised Dungeon Master Guide promises better organization, more relevant info
Alongside working on the new Dungeons and Dragons Player's Handbook for the revised 5th edition of D&D next year -- yes, it's now referred to as "revised 5th edition," not "One D&D" or "6th Edition" or anything else --Wizards of the Coast is also working on revamping the Dungeon Master's Guide.
How to switch between DMing and playing in D&D
Some people are what's called eternal DMs -- they got into Dungeons and Dragons or other TTRPGs and started running games at some point, and it became almost all they ever do.
Yes, you should go ahead and make that weird character in your D&D game
You really want to play a Halfling Barbarian, or a Warforged Druid, or for whatever reason, you rolled a character with no stats above 11 and you really want to play it despite it being utterly terrible at everything.
How to DM the end of a long running TTRPG campaign
Not all Dungeon Masters will have the problem of having to wrap up a long-running campaign in a satisfying way.
Learning when to say no, and when to say yes, when DMing a tabletop RPG
One of the biggest pitfalls for novice game masters of any tabletop RPG is knowing how and when to say no to players.
Learning to improvise in Dungeons and Dragons: How to salvage a session when your players are Chaotic Neutral
Tabletop players are unpredictable -- that's what makes Dungeon Mastering fun, ultimately.
How to come back from a bad moment in your D&D campaign
Being a Dungeon Master for a TTRPG like Dungeons and Dragons means a fair amount of work involved in running an adventure for a group of players, but you may be surprised how often that is all for nothing.
How to run your own tabletop RPG session
Everyone runs their game differently, and I don't mean to even try and tell you this is the way to be a game master/DM/whatever term you use for the person who runs the game here.
What is Sage Advice and why it belongs in every D&D player’s toolkit
Nothing kills fun in a tabletop RPG faster than a rules argument.
How to deal with a missing player in your D&D game
Somebody having to step away from a recurring session of Dungeons and Dragons is something every party will have to contend with eventually.