Enhancement
Totem Talk: The strange relationship between Enhancement and totems
If you were so inclined, you could argue that totems were counting down the hours until they got removed from the game as soon as Enhancement was made a viable spec in The Burning Crusade. I wouldn't make that argument myself, but it sure does sound convincing when you look at it the right way. Sort of sideways, maybe squint a little.
Totem Talk: So what’s wrong with Enhancement?
The Enhancement problems come down to three basic issues: too much emphasis on area damage, not enough meaningful and impactful cooldowns, and too many buttons to rotate through normally. As cool as the spec is, we wind up feeling unwieldy and tuned for a role we didn't really ask for.
Totem Talk: Enhancement and the last true hybrid
Despite my earlier flirtations with other classes and my continued love of several others, Shaman is still my preferred class and the one that I tend to think of as mine in World of Warcraft. I've taken breaks from it before, but I've always kept my eye on it just the same. And it took me a startlingly long time to realize that there was a good reason for it: Shaman is the last vestige of a class design that's kind of moved on from the game as a whole, especially when you're playing Enhancement. As specs become more and more rigid and settle characters more firmly into roles, Enhancement winds up still containing some of that flavor of the earliest days. It's a hybrid. It's always been a hybrid. And with a decade of the game gone, I would argue that it's the last true hybrid left in the game.