Live Service
What do you consider to be the difference between an MMO and a live-service RPG?
I've been thinking more and more about the question -- "Is Diablo 4 an MMO?" -- since I currently play World of Warcraft, am pretty heavily invested in Diablo 3, was into Diablo Immortal for a couple of months there, and was just utterly charmed by the open beta for Diablo 4.
What do you think about subscriptions, Season Passes, and other types of “live service” monetization?
We've recently learned that Diablo 4 will feature Seasons, much like Diablo 3.
What do you think about cosmetic-only in-game shops?
Amidst the woes about the Diablo Immortal monetization model — which effectively allows players to buy their way to more character power — some players have grown concerned that a similar path could be laid out for the upcoming Diablo 4.