Right now, the two games battling for supremacy atop my personal heap of video games I'm trying to play are Diablo 4 and Baldur's Gate 3, while I've sort of taken a break from World of Warcraft for a while (although that gets harder every passing day).
Watching the Diablo Q&A at BlizzConline, I was happy to hear Rob Gallerami talk about how multiplayer is going to work in Diablo 2: Resurrected. Although I was a bit disappointed to hear him say that we're not going to get the couch co-op play that Diablo 3 has on consoles, I was heartened to hear that 8-player multiplayer will be available, hearkening back to the way it worked when the game first came out, and it'll be available through Battle.net.
As Blizzard and other game studios push further and further into gaming as a social activity with group finders and random grouping, I grow profoundly and deeply anti-social and I play video games to avoid interacting with strangers.
Nobody ever thought the question "Where we droppin' boys?" would have referred to a Tetris game where 99 players race to clear lines until they're the last one standing, but here we are.
If you're playing StarCraft 2 in multiplayer, you'll be interested to discover that Blizzard is making a major redesign to multiplayer in the tradition of patch 3.8.
Right now, it's fair to say that there isn't a single Blizzard game that doesn't at the least contain a strong multiplayer component.
If you're a big Titanfall fan who played the heck out of that game and were disappointed that it didn't have a longer single-player campaign and, like me, considered Overwatch as a potential replacement for that running and shooting itch you no longer had a way to scratch, it's still not going to happen.