Somebody having to step away from a recurring session of Dungeons and Dragons is something every party will have to contend with eventually.
This post was inspired by two things: seeing that Riot Games are getting back into making tabletop games, and the recent announcement of the Explorer's Guide to Wildemount, a sanctioned Wizards of the Coast product featuring the campaign setting seen every week on Critical Role.
Tabletop Role Playing Games have really seen a bit of a resurgence lately, thanks to programs like Critical Role, Stranger Things and The Adventure Zone.
I'm old, and I've been at this hobby for a while.
Back in the day, Blizzard did a series of pen-and-paper RPG tie-ins.
Okay, let me just get it out of the way up front -- I've never liked any RPG published as much as I liked the boxed Dungeons and Dragons basic set when I got it in the early 80s.
Loot Quest is an Overwatch Workshop mode that resembles a rudimentary single player RPG.
The other day I talked about my love for Dragon Age 2.
CD Projekt Red has become a major force in RPG gaming over the past few years with their Witcher series, a series of RPGs so influential that other game companies directly reference them as inspiration for their own games.