I've been playing and Game Mastering various tabletop RPGs for a long time -- from old school Dungeons and Dragons and Pathfinder, to Wraith the Oblivion, Exalted, and Talislanta. I've run GURPS, Champions, Silver Age Sentinels, Unknown Armies, Conspiracy X, Call of Cthulhu, Earthdawn, Heavy Gear... it's a lot of games.
Dungeons and Dragons has your attention -- with Tasha's Cauldron of Everything there's now a subclass in it that allows a player to be a genie, as well as over 20 more subclasses that are now canon.
Dungeons & Dragons is the gold standard in tabletop role-playing games.
If you don't know the Baldur's Gate series, you may be wondering why Baldur's Gate 3 has generated so much buzz online.
Somebody having to step away from a recurring session of Dungeons and Dragons is something every party will have to contend with eventually.
This post was inspired by two things: seeing that Riot Games are getting back into making tabletop games, and the recent announcement of the Explorer's Guide to Wildemount, a sanctioned Wizards of the Coast product featuring the campaign setting seen every week on Critical Role.
Tabletop Role Playing Games have really seen a bit of a resurgence lately, thanks to programs like Critical Role, Stranger Things and The Adventure Zone.
I'm old, and I've been at this hobby for a while.
Back in the day, Blizzard did a series of pen-and-paper RPG tie-ins.