World of Warcraft’s expansions have become known for their wide, sweeping changes, and systems overhauls every time a new one comes out. Legion was no exception, and perhaps contained the most extreme overhauls as the WoW devs hammered out each class and spec according to class fantasy.
I finally sat down and played Mass Effect. Not just one of them, all of them in a row, with all DLC content. Yes, I know, I’m just a little behind in my game playing, but in this case I think that holding off for so long actually ended up working in my advantage, weirdly enough. Please note: this post will have spoilers for all three games.
What I really enjoyed about Welcome to the Machine is that for a moment it took you out of that role of adventuring hero, and put you in the NPC position. It was an amazing, wonderful, weird quest, and I still consider it one of the highlights of the Cataclysm expansion.
Story creation for a brand new character can be one of the most entertaining parts of roleplaying — deciding what you want to play, and who you want that character to be. It’s also one of the most daunting tasks a roleplayer can undertake, because, for a new roleplayer, it might not be really clear...
Warlords of Draenor ushered our characters back to the world of Draenor — a slightly altered, different version of Draenor, but Draenor nonetheless. It introduced characters we’ve never seen in the context of Warcraft‘s MMO before, big names from the RTS games that preceded WoW.