Tavern Watch Podcast
Tavern Watch Podcast: Diving deeper into the D&D 2024 Player’s Handbook
In this episode, we are joined by Phil “The goblin with the dumb name that you all love” Ulrich as we go in-depth on the good, the bad, and the ugly of the new Player’s Handbook.
Tavern Watch Podcast: Exploring the 2024 D&D Handbook updates
In this episode, we discuss the updated D&D rulebooks rolling out soon, the impact of the recent massive layoffs at Wizards of the Coast on both their own products and the larger industry, the role of AI in game development, and the importance of community trust for TTRPG companies to be successful.
Tavern Watch Podcast: Is Critical Role’s Daggerheart the future of TTRPGs?
In this episode, we discuss the renaissance in TTRPGs since Wizards of the Coast alienated the community with last year’s pricing and royalty shenanigans.
Tavern Watch Plays Weirs 12: Wrapping it all up with a dragon-shaped bow
In the final episode of Into The Weirs: mysteries are revealed, dragons are fought, pirates are recruited, and lava is hot.
Tavern Watch Plays Weirs 11: And one magical orb to rule them all
In the penultimate episode of Into The Weirs, the party does the body swapping dance courtesy of a magical orb.
Tavern Watch Plays Weirs 10: The undead baby dragon amalgamation of your nightmares
As we begin to wrap up our homebrew D&D campaign, Into The Weirs, the party faces down a monstrosity composed of undead dragon babies, enters the dragon citadel that may hold the answers to all their questions, and encounters a foe whose slogan is “we bring death.” Matthew Rossi DMs this session alongside our cast of players: Anne Stickney as Kiska, a slightly unsettling drow druid who has left the Underdark in search of the source of recent natural problems.
Tavern Watch Podcast: The aftermath of Wizards of the Coast’s OGL debacle
In this month’s episode, though Wizards of the Coast has backed off on its controversial OGL changes, the damage is done.
Tavern Watch Podcast: What Wizards of the Coast’s draconian OGL proposal means for players
In this month’s episode, we dive into the details of Wizard of the Coast’s controversial proposed update to its Open Gaming License that would allow it to control, prohibit, and seize the rights to third-party published content compatible with Dungeons & Dragons.
Tavern Watch Plays Weirs 09: The pros and cons of adopting a dragon
As we enter into the home stretch of our homebrew D&D campaign, Into The Weirs, the party sets off for an ancient citadel, but along the way meet a childlike dragon that may or may not be responsible for massive carnage.
Tavern Watch Podcast: One D&D play testing brings welcome changes
In this month's episode, we discuss the recent One D&D playtest changes to Bards, Rangers, and Rogues, as well as the addition of rules for handling more social, less combat oriented campaigns.