StarCraft

StarCraft Remastered receives fresh round of bug fixes

Over the weekend, Blizzard released a patch containing a handful of bug fixes for StarCraft Remastered, following up on the patch from August 21. Though it makes perfect sense given Remastered launched less than a month ago, I am somewhat tickled by the notion we’re seeing bug fixes for a game I played nearly 20 years ago, all the way back in 1998. My 11-year-old self probably didn’t even know what bug meant beyond a term for an insect.

[blizzardquote author=”Matt Sherman” source=”https://us.battle.net/forums/en/starcraft/topic/20758896396#post-1″]

Greetings Executors, Cerebrates, and Commanders,

1.20.3 has arrived. We are continuing to address server stability and web interface bugs/improvements e.g. Leaderboards & Profiles in parallel. Multiple deployments around these features are scheduled server side.

Bug Fixes

  • Fixed a high frequency crash related invalid map data
  • Hotkey fixes; including support for Ghost and Infested Terran alternative forms & Siege Tank Seige Mode.
  • Games where 1 human is playing entirely against AI are no longer recorded in player profile history.
  • Fix for players receiving a loss /drop in MMR after disconnecting from a Ranked Play game.
  • Viewing profiles now works for folks on the same LAN

Expect more of these small frequent patches to address crashes.

We see all of the feedback & issues being reported. We appreciate your patience as we work through it. SC has such an awesome global community surrounding it, and together we will continually improve the experience.

[/blizzardquote]

More bizarre than seeing patch notes for a game I played back in 1998 is seeing the word “folks” used in those patch notes. In all seriousness, these bug fix (and quality-of-life) patches sound like they’ll be arriving frequently — and developer Matt Sherman has already updated the thread with a pair of clarifications.

[blizzardquote author=”Matt Sherman” source=”https://us.battle.net/forums/en/starcraft/topic/20758896396?page=3#post-53″]
  • A fix the the Protoss mini map UI, will make it’s way into a patch asap.
  • To clarify, you should no longer receive a loss/MMR drop if your opponent disconnects during Ranked Play. Definitely let us know if you see otherwise.
[/blizzardquote]

No matter how old the game, it’s good to see Blizzard supporting their remaster after launch rather than simply churning it out and walking away. Hopefully Warcraft RTS and Diablo 2 fans will enjoy the same nostalgic love in the coming years.

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