Once I heard that Magi: The Gathering was including a Forgotten Realms D&D pack, my first thought was I'd like a sandwich. I was hungry.
The central question of this post may seem on the surface to be kind of silly, but it isn't -- because every game is different, and so is every person who plays games.
I've been thinking about how Diablo 2: Resurrected will be on practically every console, and how that's pretty awesome, but it also has me feeling greedy.
We have Diablo 2 Resurrected, Diablo Immortal, and Diablo 4 all in development while Diablo 3 is still in active production with Seasonal play an ongoing endeavor.
The annual celebration of all things Blizzard is obviously going to look a little different this time around.
It's been a long time since Blizzard has gone swimming in the real-time strategy pool.
I admit, I'm surprised I was surprised by the news that another group of ex-Blizzard employees are banding together to try to make some great games.
We're only a few months past the tenth anniversary of StarCraft 2: Wings of Liberty's release, but the end has officially come -- Blizzard quietly announced today that they would be ending the production of new for-purchase content like Co-Op Commanders and War Chests.
We've talked about this before, but it's always on my mind -- what should Blizzard do with StarCraft?
If you were going to adapt a Blizzard game to a tabletop RPG, which one would it be, and what system would you use?
I have been dying to do a tabletop RPG adaptation of Overwatch using the Mutants and Masterminds system for years now.