If you were going to adapt a Blizzard game to a tabletop RPG, which one would it be, and what system would you use?
I have been dying to do a tabletop RPG adaptation of Overwatch using the Mutants and Masterminds system for years now.
For seven years now Carbot Animations has been showing us the lighter side of the StarCraft universe.
Announced to little fanfare at BlizzCon earlier this month, Mengsk is the latest addition to the StarCraft 2 Co-Op commander roster.
What has defined Blizzard over the years for me are two things: polish and passion.
Okay, let's face facts -- it doesn't look good for StarCraft news at BlizzCon 2019.
It seems fairly clear that the StarCraft franchise is on the back burner right now.
It's StarCraft like you've never seen it before!
Well, we've heard the rumors and we've had time to process it: We've lost Ares, a potential StarCraft FPS game along the lines of the Battlefield series.
As is the case with any rumor, you can't be sure, but Kotaku has posted an article stating that various Blizzard sources have spoken to them off the record about the cancellation of an in-house StarCraft FPS game along the lines of the Battlefield series, in order to focus on both the Overwatch and Diablo franchises, which will be the big focuses of this year's BlizzCon.
So we just got the most recent StarCraft patch, 4.9.0 and its new co-op commander, Egon Stetmann and his mecha-zerg.