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Discussion > WoWAug 7, 2020 8:00 am CT

How do you feel about the new Heirloom bonuses in WoW Shadowlands?

This week’s been full of exciting Shadowlands news, not the least of which was about Heirloom gear and how Blizzard is planning on changing them to be beneficial in the upcoming leveling system. If you need a quick refresher, here’s the breakdown:

Originally Posted by Linxy (Official Post)

We want to ensure that players’ investment in these Heirlooms continues to offer unique benefits while leveling, so we’re planning to replace the experience bonus on Heirlooms with unique Heirloom set bonuses.

  • (2) Set: Rested experience consumed is reduced by 30%.
  • (3) Set: Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.
  • (4) Set: Gaining a level triggers Burst of Knowledge, dealing Holy damage to nearby enemies and granting you 40% primary stat for 2 minutes. Defeating additional enemies extends this effect, up to 2 additional minutes.
  • (6) Set: Rested experience consumed is reduced by an additional 30%.

Personally, I love this approach to Heirlooms. I don’t love the execution, mind you — the bonuses definitely need work — but I’m all about turning Heirlooms into their own tier-like gear with set bonuses. And because of how Heirlooms scale, you’re not going to have to worry about deciding whether to lose a set bonus for a higher ilvl piece or not. Each piece is useful because it scales, but having more pieces rewards the player. It’s a good solution!

However, the bonuses leave something to be desired. Granted, Blizzard has even said that they’re not necessarily final, but still. Right now having two bonuses effectively encouraging players to log off is… not great. It’s a nice concept, but there’s no need for it to be tied to half the bonuses. Arguably, it’s a concept that could be replaced entirely for more appealing bonuses. The four-piece bonus has me very intrigued in its Diablo-like approach to getting a bonus for murdering enemy after enemy, but the duration and effect are lackluster, especially with WoW’s emphasis on XP from quests rather than enemies.

So I guess that really only makes one of the bonuses sound appealing so far, and even that one needs some adjusting. But hey, it’s a cool first step! The next step is figuring out what will make these bonuses feel good. Some have suggested movement-speed increases, others have suggested going all in on the four-piece concept and giving bigger bonuses for longer kill streaks. There’s really a lot that could be done here.

How about you, though? What do you think of the new Heirloom bonuses, and how would you change them (if at all)?

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