I really expected I would approach Shadowlands leveling in a systematic way, using the Threads of Fate system to pop all of my alts to max level as fast as possible, and I was entirely and completely wrong about this.
This week, Matt Rossi and Joe Perez explore the lore ramifications of the Night Fae covenant campaign now that all of the story quests have been unlocked.
I really don't like waiting three weeks to get to the World Boss I actually want to do.
Well, we've finished up the Covenant Campaigns, and we're in the middle of Castle Nathria.
One of most interesting new features added to World of Warcraft in Shadowlands is Torghast, an ever-changing, scalable instance.
The headline's a little misleading -- it's not actually a treasure goblin, and also it's not technically a goblin, but it's still pretty cool -- but these new Lost Dredger mobs that spawn in Torghast allow you to farm up a lot of Phantasma and can even drop an Anima Cell letting you get even more Anima Powers, which makes your time spent in Torghast a lot easier and more fun.
If you managed to get your Renown to 22, then you doubtless finished your Covenant Campaign and have gotten your rewards -- such as an awesome mount, an LFR-level weapon (useful for those of us to whom the RNG has not been kind), and of course the satisfaction of some awesome cinematics.
This week, Matt Rossi and Joe Perez explore the question of Anduin's strategy while he remains captive, the nature of how the Jailer empowered the runic sword, and what Shadowlands realm would have taken Sylvanas if she was not turned by the Lich King.
Torghast is a fairly unique kind of content for World of Warcraft, combining aspects of previous systems like the Mage Tower, scenarios, the Horrific Visions from previous expansions, and adding in a touch of Diablo 3's Rifts.
Let's all head to Ardenweald and say hello to this week's world boss, Oranomonos the Everbranching.