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WoW ClassicSep 20, 2022 7:00 am CT

Every enchant available in Burning Crusade Classic

The arrival of Burning Crusade Classic Phase 4 means another chance for WoW Burning Crusade Classic players to acquire new equipment, and as Uncle Ben once said, “with new gear comes new enchants.” But just what enchants are available in Burning Crusade Classic — and what should you load up with before you head into dungeons and raids? We’ve made this handy list to find the exact enchants you need.

But before you dive in, there’s one important thing to remember: the enchants (and similar items, such as arcanums) from Classic will still work during BCC so don’t let your guild enchanter throw their unused mats in the trash just yet — while no one will want you tanking Sunwell Plateau with a Minor Stamina enchant on your shield, settling for Greater Stamina for your first forays into Hellfire Ramparts shouldn’t be a deal-breaker. Note that not all of the following enchantments are available yet, instead unlocking in a later phase as noted in the enchant description.

Looking for newer enchants in Wrath of the Lich King Classic? You can find a list of Wrath Classic enchants here.

Now let’s take a look at all the enchants available in Burning Crusade Classic. If some of the stats are unfamiliar, check out our guide to BCC stats here, and if you would like details on gems we have another guide just for you.

Weapon enchants in Burning Crusade Classic

Enchantments you can apply to your weapons are divided into four categories: weapon, two-handed weapon, shield, and ranged. Note that thrown weapons, wands, off-hand items, and relics (known in TBC as idols, librams, and totems depending upon class) do not accept enchants. Two-handed weapons can accept enchants designed for regular weapons, although two-handed enchants are generally stronger and are thus preferable when they provide spec-relevant bonuses.

One-handed weapon enchants:

Two-handed weapon enchants:

Shield enchants:

Ranged:

Armor enchants in Burning Crusade Classic

Buffs for your armor come from a larger variety of sources than weapon enchants, increasing your options. The biggest change from Classic to Burning Crusade Classic is that Arcanums (renamed Glyphs in BCC) will only work on equipment in the head slot, and no longer the legs slot.

Armor Kits created by Leathercrafters can be applied to multiple slots: chest, legs, hands, or feet, with the odd exception of the Heavy Knothide Armor Kit which can also be applied to the shoulders and head slots.

The head slot continues to use Arcanums in BCC, although they are now called Glyphs and are straight purchases from reputation vendors instead of quest items. There are two types of Glyphs: the Warding Glyphs that provide resistance and can be purchased at Honored from their respective faction, and the normal stat improvement Glyphs that are purchased at Revered.

  • Glyph of Arcane Warding: +20 arcane resistance, requires Honored with the Sha’tar
  • Glyph of Fire Warding: +20 fire resistance, requires Honored with Honor Hold if Alliance or Thrallmar if Horde
  • Glyph of Frost Warding: +20 frost resistance, requires Honored with the Keepers of Time
  • Glyph of Nature Warding: +20 nature resistance, requires Honored with the Cenarion Expedition
  • Glyph of Shadow Warding: +20 shadow resistance, requires Honored with the Lower City
  • Glyph of Power: +22 spell damage and healing, +14 spell hit rating, requires Revered with the Sha’tar
  • Glyph of Renewal: +25 healing, +12 spell damage, +7 mp5, requires Revered with Honor Hold if Alliance or Thrallmar if Horde
  • Glyph of the Defender: +16 defense rating, +17 dodge rating, requires Revered with the Keepers of Time
  • Glyph of Ferocity: +34 attack power, +16 hit rating, requires Revered with the Cenarion Expedition
  • Glyph of the Outcast: +17 strength, +16 intellect, requires Revered with the Lower City
  • Glyph of the Gladiator: +18 stamina, +20 resilience rating, requires Revered with the Shattered Sun Offensive. This will not be available to players until phase 5

Shoulder enchants will mainly come from the Aldor and Scryer factions, and the stats are not mirrored so you may wish to choose your faction based on the optimum stat combination provided. These Inscriptions are divided into normal and “Greater” versions, requiring Honored and Exalted reputations respectively.

Cloaks/Back enchants will continue to be solely provided by Enchanting.

The chest slot will take the Armor Kits described above or the following enchants.

The wrist slot will exclusively use bracer enchants.

Gloves in the hands slot can use the armor kits listed above in addition to glove reinforcements or enchants.

The leg slots can be augmented by armor kits (described above), leg armor by Leatherworkers, or spellthread from Tailors.

Boots in the feet slot can use the armor kits described above, or the following enchants.

Finally, enchanters will be able to augment their own rings with the following enchants — they are not unique, so the same one can be applied to both rings if desired.

Article originally published on May 22, 2021; updated on September 20, 2022

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