How do Quests work in Hearthstone Battlegrounds?
Quests are an in-game event that is currently active on Season 2 of Hearthstone Battlegrounds. They drastically alter how games play out by asking you to perform specific actions, and then by rewarding you with a powerful benefit for the rest of the game.
Each player will be trying to complete their own quest, and there are many of them — and many rewards as well, which can be combined with the original quests in multiple ways. Those sets of quests and rewards will interact with the several heroes and minion types in the game in an assortment of manners as well, so there’s a lot to unpack here! Let’s try to figure out what exactly these quests are, and what you need to know about them.
The basics of how quests and rewards work
On turn four, three pairs of quests and rewards will be shown to you, and you’ll be prompted to pick one — this is a special turn where more time is added to the clock, to give you some extra time to decide. The pairings will change every time: you might get the same quest with two different rewards on two different games, for instance, since it’s all randomized.
Once you pick your favorite quest (and its paired reward), it’ll become visible by hovering over the exclamation point icon above your hero portrait. You can also see which quests and rewards each of your opponents picked by hovering over their portraits on the sidebar — this also tells you if they have already completed it or not, so you can try to “predict” how they’ll behave, perhaps. Use all the information you can to your advantage!
After you succeed in completing your quest, it’ll become visible as a circle icon to the left of your hero portrait, opposite your hero power.
Which quests are in the game, and what do they do?
Currently, there are 12 quests in the game, each requiring you to perform a set of actions such as “summoning minions” or “spending gold,” or even “losing combats.” In general, the harder it is to accomplish a quest, the better the reward associated with it is. You definitely want to complete your quest as quickly as possible in order to reap that reward soon, and benefit from it for a longer portion of the game.
The numbers required to complete each quest are actually variable, and depend on several factors. Chief among them is which reward they’ve been paired with, but there are other factors as well, such as which hero you’re playing as. Therefore, they’ll all be listed as “X” here, but you should be aware that if that quest is paired with a weaker reward, the requirements will be smaller, while the opposite is true for a more powerful reward. Here’s the list:
- Assemble a Lineup: Summon X minions.
- Cry for Help: Play X Battlecry minions.
- Dust for Prints: Add X cards to your hand.
- Exhume the Bones: Trigger X friendly Deathrattles.
- Find the Murder Weapon: Increase a friendly minion’s stats X times.
- Follow the Money: Spend X Gold.
- Invite the Guests: Buy X minions.
- Reenact the Murder: Have X friendly minions die.
- Sort It All Out: Order your minions from lowest to highest Attack for X combats.
- Track the Footprints: Have Bob’s Tavern Refreshed X times.
- Unlikely Duo: Play X (minions of one of two specific types).
- The types will be randomly chosen each game, so you could have “Play 5 Murlocs or Mechs” on this game, and “Play 6 Pirates or Naga” on the next, for instance.
- Unmask the Culprit: Lose or tie X combats.
Which rewards are in the game, and what do they do?
This is where it gets complicated. There are 24 different rewards in the game, and some of them have multiple possible outcomes. We’ll start with the simpler ones, which you’ll be dealing with in the majority of your games.
Some rewards are better than others depending on the circumstances, chief among them being which hero you’re playing. But your reward can also give you a direction on how you want to build your board for that game — as much as your hero choice can, or sometimes even more than that. These are the simpler rewards:
- Alter Ego: Even Tier minions in Bob’s Tavern have +7/+7. (Swaps to Odd next turn!)
- It’s important to be mindful of the swaps when freezing the tavern! If you freeze minions because they’re buffed now, they’ll lose the buff on your next turn. Conversely, unbuffed minions will get buffed next turn — so you need to plan accordingly.
- Anima Bribe: After you sell a minion, give its stats to a minion in Bob’s Tavern.
- Cooked Book: After you buy a minion, give it +1/+1 and upgrade this.
- Devils in the Details: At the end of your turn, your left and right-most minions consume a minion in Bob’s Tavern.
- Evil Twin: Start of Combat: Summon a copy of your highest-Health minion.
- Be mindful to always keep one space empty on your board for this reward to work!
- Ghastly Mask: Add (a minion) to your hand. Your end of turn effects trigger twice.
- The minion added to your hand is random, but it’ll always be one that has an end of turn effect (to benefit from the reward itself).
- Menagerie Mayhem: At the end of your turn, give your minions +1 Attack for each friendly minion type.
- Mirror Shield: After each Refresh, give a minion in Bob’s Tavern +4/+4 and Divine Shield.
- Pilfered Lamps: You only need 2 copies of a minion to make it Golden.
- Red Hand: At the start of your turn, give a minion in your hand +12/+12.
- Ritual Dagger: After a friendly Deathrattle minion dies, give it +4/+4 permanently.
- Secret Sinstone: After you Discover a card, get an extra copy of it.
- Snicker Snacks: At the end of your turn, 2 friendly minions trigger their Battlecries.
- Staff of Origination: Start of Combat: Give your minions +12/+12.
- Stolen Gold: Start of Combat: Make your left and right-most minions Golden.
- Teal Tiger Sapphire: Minions in Bob’s Tavern have +1/+1 for each time it was Refreshed this turn.
- The Friends Along the Way: At the start of your turn, get 2 random (minions of a specific type).
- The type is randomly chosen each game; for instance, it could be “Beasts” one game and “Elementals” on the next.
- The Smoking Gun: Your minions have +5 Attack.
- Theotar’s Parasol: At the end of your turn, give your right-most minion Stealth until next turn and +8 Health.
- So far, this is the only way to give Stealth to a minion in Battlegrounds, so you should learn about all of the different possible interactions this keyword provides!
- Tiny Henchmen: At the end of your turn, give +3/+3 to 3 friendly minions of Tier 3 or lower.
- Victim’s Specter: After each combat, get a plain copy of the last friendly minion that died.
The high variability rewards
These two rewards deserve a category of their own, since they have completely unpredictable outcomes. (I mean, it’s Khadgar and Yogg; what did you expect?) Here they are:
- Wondrous Wisdomball: Occasionally gives helpful Refreshes.
- Yogg-tastic Tasties: At the start of your turn, spin the Wheel of Yogg-Saron.
Wondrous Wisdomball seems to trigger about every 4-5 refreshes. When it does, you’ll get one of several possible effects on that refresh:
- A random minion in Bob’s Tavern is Golden.
- Bob’s Tavern has enough copies of a minion on your board to make a triple of it.
- Bob’s Tavern is a copy of your board.
- Bob’s Tavern is comprised of seven copies of the same minion.
- Bob’s Tavern is filled with “Legendary” minions, such as Kathra’natir, Khadgar, and Majordomo Executus.
- Bob’s Tavern is filled with minions of a higher Tavern Tier than your current one.
- Bob’s Tavern is filled with minions of whatever minion type you have the most of.
- Bob’s Tavern is filled with neutral “utility” minions, such as Selfless Hero, Tunnel Blaster, and Uther the Lightbringer.
- Bob’s Tavern is filled with neutral “value” minions, such as Brann Bronzebeard and Rendle the Mistermind.
- Minions in Bob’s Tavern are buffed by an amount equivalent to your Tavern Tier.
- Minions in Bob’s Tavern have Divine Shield.
As for Yogg-tastic Tasties, you’ll get to spin the Wheel of Yogg-Saron, which has six possible outcomes. Five of them have a 19% chance of occurring:
- For the rest of the game,minions in Bob’s Tavern have +3/+3.
- Gives your minions +3/+3, and then shuffles their stats.
- You get two random Darkmoon Prizes.
- You steal every minion in Bob’s Tavern, and then the Tavern is refreshed.
- Your minions consume every minion in Bobs’s Tavern, and then the Tavern is refreshed.
And then there’s one effect which has a 5% chance of occurring:
- Randomly cast Pyrobuff (gives +4/+4 to all units) until one of the buffs hits your Bartender or your Hero.
The super secret reward
This reward is incredibly rare, since it’ll only become available under a very specific set of conditions. But when it does, every player in the game will be offered it.
The community spent a lot of time trying to figure out how to make this reward appear — or if it even existed — until popular Hearthstone streamer Ninaisnoob was finally able to obtain it after much trial and error. Without further ado, here it is:
- Partner in Crime: Get your Golden Buddy.
That’s right, you get the golden version of your hero’s Buddy to play with. The complex set of criteria for this reward to be offered in a game was explained in a blue post by Community Manager GnomeSayin:
If your lobby fits these criteria, there is then a 1% chance of the lobby rolling Partner in Crime. If you do, it will be offered to everyone in the lobby.
Hopefully this guide will serve as a reference for you to know which quests and rewards you can expect to pick, and play your games accordingly. Have fun!
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