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Diablo > Diablo 4Oct 11, 2023 10:00 am CT

Every Vampiric Power coming in Diablo 4 Season 2, Season of Blood

In Diablo 4 Season 2, Season of Blood, Sanctuary is beset by a newly turned army of ravenous vampires, and it is up to you to “hunt the hunter.” Get ready to acquire some gruesome new Vampiric Powers as you adopt the bloodsucker’s curse as your own. With the Season 2 information post, we now have plenty of details surrounding the coming theme and its associated powers you will wield against the followers of Lord Zir.

Let’s review the 22 Vampiric Powers available for all classes to wield in the Season of Blood.

Diablo 4 Season 2 Season of Blood Barbarian Whirlwind

Vampiric Powers

You’ll be able to equip up to five Vampiric Powers, based on the three different Pact values on your armor. Minor Vampiric Powers will require anywhere from one Pact to three to start. These lower ‘costs’ mean you may be able to leverage the same piece of gear for multiple minor powers. Keep in mind, multiple powers may have similar Pact requirements, so you’re still playing a bit of a balancing game to make sure you have enough banked for every power. All powers listed reflect maxed values at Level 3.

The one-Pact powers are likely what you’re going to get started with, as you will need to progress through the seasonal theme to farm additional pact materials:

  • Anticipation (1 Divinity): Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.
  • Domination (1 Ferocity): You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed.
  • Feed the Coven (1 Eternity): Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds.
  • Infection (1 Ferocity): Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage.
  • Undying (1 Eternity): Casting Skills heals you for 3% Life. Double this bonus while below 50% Life.

Diablo 4 Season 2 Season of Blood Barbarian

Additional Pacts for additional power

Similar to our first group, the two-Pact powers are available for early investment once unlocked:

  • Coven’s Fangs (2 Divinity): Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies.
  • Jagged Spikes (1 Ferocity, 1 Divinity): Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%.
  • Prey on the Weak (2 Ferocity): You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.
  • Rampart (1 Divinity, 1 Eternity): After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds.
  • Resilience (2 Eternity): You gain 1% Damage Reduction for each 2% Life you are missing.
  • Sanguine Brace (1 Divinity, 1 Eternity): When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance.

Finally, the three-Pact minor powers should round out your options while leveling and building up your Pact counts:

  • Hectic (3 Divinity): For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds.
  • Hemomancy (3 Eternity): Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way.
  • Ravenous (3 Ferocity): Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds.
  • Terror (1 Ferocity, 1 Divinity, 1 Eternity): When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared.

Diablo 4 Season 2 Season of Blood Necromancer casting Bone Spear

And then there are the Major Powers

The seven Major Vampiric Powers are big: big cost, big reward. Each one requires six Pacts to start, so consider building up these abilities to be part of your long game:

  • Accursed Touch (6 Divinity): Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage.
  • Bathe in Blood (3 Divinity, 3 Eternity): While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds.
  • Blood Boil (6 Eternity): When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Call Familiar (3 Ferocity, 3 Divinity): Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun.
  • Flowing Veins (2 Ferocity, 2 Divinity, 2 Eternity): You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.
  • Metamorphosis (2 Ferocity, 2 Divinity, 2 Eternity): When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.
  • Moonrise (6 Ferocity): Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds.

Sprinkled throughout the Power options is the new keyword Vampiric Curse, a complimentary ability to your Vampiric Powers. The Vampiric Curse applies based on your particular power’s conditions — for example: Accursed Touch has a 44% chance to inflict the Vampiric Curse on your enemies. Once you kill the cursed enemy, you steal their soul (the red orbs floating to players in the trailers). You can hold a max of 8 souls, and use them to attack nearby enemies when you cast a Defensive, Macabre, or Agility skill.

Working with your Vampiric Powers will be a balancing act. You need to maintain (or add!) Pacts as you level to continue using your Vampiric Powers, which means either thinking strategically about equipping new gear or keeping standalone Pacts banked away for use on upgrades.

Regardless, the Season of Blood theme is definitely more involved (and thus far, more interesting) than Season 1’s Cursed Hearts. I’m most excited for Metamorphosis, where you transform into a cloud of bats to Evade! This was shown twice in the announcement trailer, used by both the Necromancer and Rogue, and looks like so much fun. Season of Blood is here October 17, so we don’t have much longer to wait before reveling in newfound blood-soaked prowess.

Initially published September 12, 2023. Updated October 11, 2023.

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