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Matthew Rossi

Matthew Rossi @MatthewWRossi — Matthew Rossi is a synapsid, perhaps descended from Cynognathus. He was born in Providence, Rhode Island, and grew up there before leaving to see the world and be mistaken for a sasquatch and/or minor singing celebrity in various locales. He currently lives and writes in Edmonton alongside his amazing and beautiful wife and their cats. He’s written three collections of speculative fiction, Things That Never Were, Bottled Demon and At Last, Atlantis. He loves playing warriors in World of Warcraft, barbarians in Diablo III, and he’s beginning to notice a pattern here.


The Queue: Gold and Garrisons, Revamping Silithus, Useless First Aid?

Welcome back to The Queue, our daily Q&A feature! Have a question for the Blizzard Watch staff? Leave it in the comments and we may choose it for tomorrow’s edition!

For today’s Queue, I am entirely sourcing all of the questions from yesterday’s Queue. No Twitter, no emails, no nothing. Let’s see what happens. Oh, and that header image is from The Death and Return of Superman and it’s totally a Blizzard game. No, really, it is. And it was actually a pretty good game, too.


Breakfast Topic: Do you want a new Diablo 3 expansion?

Will they announce a new Diablo III expansion at gamescom, at PAX, or even at BlizzCon? Are they working on one? What will it be? Will it have a new class and if so, what should it be? (My argument on this week's podcast was that it should be some variation on the Diablo II druid.) But the more I think about a Diablo III expansion, the more I wonder if what we really, ultimately want, is Diablo IV or perhaps even something else entirely set in the Diablo universe.

The Queue: Alpha Prime

I’m really sad that they killed Alpha Prime (Ralaar Fangfire) off in the Curse of the Worgen comic, because I think he’d make a great Alliance-centric end of tier raid boss. One of the things we got in original World of Warcraft that we haven’t seen as much in expansions was that the raids often had nothing at all to do with each other – each was a menace to Azeroth that needed to be stopped, but they weren’t necessarily related at all (although Molten Core did lead into Blackwing Lair).

So I’d love to see Alpha Prime come back and start up the Wolf Cult again. Maybe we could get playable Night Elf Worgen – that would be a pretty sweet customization option for worgen players. And with some worgen bosses, we could get cool new worgen forms, like enormous Epicyoninspired forms that ran around on all fours and crunched bones with one huge bite and an updated level 100+ Son of Arugal.

Okay, let’s look at some questions.


Breakfast Topic: Expanding the WoW Token

I wrote a post about the WoW Token, and the comments had some interesting ideas. One of them was that we could expand what the token does - you could extend the token or make a new token for things like character transfers, race changes, faction transfers and so on. Allowing people to use their in-game gold more flexibly and allowing people to select the kind of services they spent their real life money to trade in, especially after the initial burst of token activity is over and most people that are going to do it have bought game time.

WoW Token and speculation

Let's assume you have a ton of gold. Let's say you stroll by the auction house and you see that the WoW Token has dropped to around 20,000 gold (in the US it often is below this, in the EU not as of yet) and you decide hey, I've got a ton of gold, I'll buy a year's worth of tokens and so you do. You dump 240,000 gold at the AH, redeem a bunch of tokens and bam, you're paid up for a year. You just saved fifteen dollars a month (again, using US numbers, I know it's different elsewhere in the world) for a whole year, and you're feeling pretty good about it. And there's no reason you shouldn't - that's why the token exists, after all. What I find interesting is to consider all the side ramifications of this deal.

World of Warcraft and minigame micromanagement

I'm on record, when we saw the introduction of pet battles, as saying 'Well, this isn't content I care about, but it's good for people who like it' because pet battles are utterly optional. The various rewards you get for pet battles only affect the pet battle minigame itself - stones and other rewards that affect the pets and how they level. There's never a reason to play pet battles if you don't enjoy the gameplay - you're never forced to do it, nor do you even feel forced to. I can say this having utterly ignored pet battles since their introduction.

The Queue: Plate Armor

Plate armor as we think of it really only existed for 300 or so years, from the early 1400’s to the end of the 1600’s. There were earlier experiments in armor like the lorica segmentata and some ancient Greek cuirass that were sculpted to look like idealized male chests, but for the most part the idea of head to toe metal armor was too impractical, too hot in many places (the fertile crescent area where Sumeria and Assyria lay, for example, or ancient Egypt) or too metal scarce (a full set of bronze armor like that would have been fairly expensive) to really produce. It wasn’t until very late in the Medieval period that suits of chain mail began to be superseded by suits where mail backing was worn with some plate over it, and just the cost of that was fairly onerous – you only see full plate armor rising when the medieval system of feudalism had produced rich enough landowners to bear the cost of so extravagant a set of armor. This is why some of the best preserved examples of plate armor we have today were the suits worn by kings and emperors, such as the header image, which was a suit belonging to King Henry VIII of England.

I realize that WoW is a fantasy game, and not a ‘real historically accurate simulation’ game, but I still find it interesting to compare the real thing to our fantasy version of it.

Anyway, questions and answers.


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