Tabletop RPG
How to get started with D&D without breaking your wallet
So you want to play Dungeons and Dragons -- or any tabletop RPG, really -- but you, like me, are broke and can't afford all those books, and a ton of dice, and minis, and maps, and even more dice.
You don’t have to kill everything — how to reward players differently in D&D
The first time I realized I could just give players a level whenever I felt it was appropriate for the story, I almost fell over.
What fantasy monster would you most want as a pet?
It's a Beholder, isn't it?
Here are some awesome TTRPGs you may have missed in 2021
There are a lot of games in the world, and nobody is going to know about all of them.
Why DMs should start small when building out new campaigns and settings
When you're planning to write your own unique Dungeons & Dragons campaign rather than a pre-made, fully-realized campaign -- also referred to as homebrew -- it can be incredibly fun to go hog wild on the worldbuilding.
House rules we like that you can steal for your own D&D campaign
We've talked about house rules before, and they are a big part of a DM's journey through learning how to run D&D games.
It’s good to play a variety of TTRPGs, not just D&D. Here’s why.
I am an ardent believer that not only is it fun to play a wide variety of TTRPGs, it can also improve your skill as a player or game master in every system you play.
More tabletop roleplaying games that aren’t D&D that you should play
With the holidays fast approaching, I figured now is a good time to list a bunch of RPGs you may not have played and give you something else to do with your rarely-visited relatives.
Yes, you should go ahead and make that weird character in your D&D game
You really want to play a Halfling Barbarian, or a Warforged Druid, or for whatever reason, you rolled a character with no stats above 11 and you really want to play it despite it being utterly terrible at everything.
How to DM the end of a long running TTRPG campaign
Not all Dungeon Masters will have the problem of having to wrap up a long-running campaign in a satisfying way.



