The Eredar were a race of highly skilled masters of magic, renowned for their skills throughout the Great Dark Beyond. They built an entire advanced, shining civilization and lived peaceful lives…until the leader of the Burning Legion came.
What goes through the mind of a creature so cosmically powerful that entire worlds are viewed as dust motes, their inhabitants mere specks in the vast expanse of the universe? And what happens when that being decides it’s time to clean house?
Where Light and Void clash, chaos is born: the chaos of the Twisting Nether, birthplace of the Fel.
One of the questions I hear a lot is: After we deal with the Legion, what threat could possibly be next?
Last week we talked about the distant past, when the former Mage Thal'kiel of Argus attempted to destroy the Duumvirate that ruled his people, the Eredar, and rule as a tyrant.
Is it just us, or is the Broken Shore kind of same-y?
Roleplaying over the course of an expansion can take a few different forms.
For an expansion about the rising threat of demonic hordes, Legion has spent a lot of time focusing on other dangers.
Warlords of Draenor had several problems -- a lack of endgame content, a truncated storyline and a dearth of development where more than a year passed between the Hellfire raid and the next patch.
Legion may propose to be focused on the threat of the Burning Legion, but there are darker portents to be found, if one listens carefully.