Design
What World of Warcraft classes feel too busy?
Sometimes I think about the design of the Demon Hunter from Legion and I realize that in a lot of ways it's kind of perfect.
If you meet the lore on the road, you must kill it
The lore of any game is there to help the game be fun and engaging.
Blizzard says Azerite armor isn’t the worst itemization in the game’s history, but agrees that it’s pretty close
As defenses of a game system go, this isn't the worst thing you've caught me doing is certainly a novel one.
My Battle for Azeroth isn’t necessarily your Battle for Azeroth
This post was originally published just for our supporters, but now everyone can read it.
🔒 Diablo vs. World of Warcraft in design
I have gotten fully sucked back into Diablo 3 with Season 11, despite not playing a Necromancer at all, because the gameplay is pretty addictive.
🔒 Put tanking out of its misery
I have played World of Warcraft since its inception.
WoW’s level designers on telling stories with landscapes
Who would you say the most important character in World of Warcraft is?
Encrypted Text: How (good) feedback changed the Legion Rogue
This week's edition of Encrypted Text isn't about Rogue class design or gameplay.
How Blizzard designed Hearthstone’s Tavern Brawl
Art direction on a game like Hearthstone is extremely important, because it's a game which consists of small pieces of art on a backdrop of art, ultimately.
Totem Talk: Do Enhancement Shaman need fixing?
Is Enhancement just not broken enough to be fixed? Does it need to be fixed? And what would a fix even look like?