Dungeon Mastering
How to run your own tabletop RPG session
Everyone runs their game differently, and I don't mean to even try and tell you this is the way to be a game master/DM/whatever term you use for the person who runs the game here.
What is Sage Advice and why it belongs in every D&D player’s toolkit
Nothing kills fun in a tabletop RPG faster than a rules argument.
Learning when to say no, and when to say yes, when DMing a tabletop RPG
One of the biggest pitfalls for novice game masters of any tabletop RPG is knowing how and when to say no to players.
How to deal with a missing player in your D&D game
Somebody having to step away from a recurring session of Dungeons and Dragons is something every party will have to contend with eventually.
How to decide which tabletop role playing game is right for your group
I love Dungeons and Dragons.
How to add a mega-adventure into your existing D&D campaign when a shiny new module catches your eye
This all started when I was given a copy of Baldur's Gate: Descent into Avernus by Wizards of the Coast, and while I do think it's brilliant, I wanted you to know they gave me one up front.