Guild Leadership
Officers’ Quarters: Five lessons in teamwork from Overwatch
As Legion's beta rolls onward, many of us are crossing the Warlords of Draenor content gap with Blizzard's amazingly fun and creative team shooter Overwatch.
Officers’ Quarters: Rewriting the guild rules
Many times over the past nine years of Officers' Quarters I've recommended a set of written policies for your guild.
Officers’ Quarters: Class lead anxiety
This week's question comes from a bard in EverQuest. That's right, folks.
Officers’ Quarters: Reviving realms during the content lull
Another WoW expansion, another interminable WoW content lull.
Officers’ Quarters: Three questions about creating a guild
Creating a WoW guild is no small endeavor.
Officers’ Quarters: Escaping from chatty recruits
Recruiting for a raiding guild, especially one with Mythic aspirations, is one of the toughest jobs out there for WoW officers.
Officers’ Quarters: Dealing with a shady raider
In the lull between expansions, raiding guilds want to keep as many active players as they can.
Officers’ Quarters: Benched by your guild
Archimonde is the final hurdle for raiding guilds in Warlords of Draenor, and he is an appropriately daunting challenge.
Officers’ Quarters: Every guild wipes
Wiping isn't very fun, but it's a necessary part of the progression process.
Officers’ Quarters: Dealing with a hostile guild takeover
In this week's Officers' Quarters, a demoted former officer takes over a guild.