Mythic Raiding
Method claims World First Mythic Kil’jaeden kill
It's all over but the screaming: after getting the world first Mythic Fallen Avatar of Sargeras kill back on July 4th, Method has now completed their conquest of Tomb of Sargeras with the world's first kill of Mythic Kil'jaeden, bringing an end to the longest progression race World of Warcraft has seen since Al'Akir back in Cataclysm.
Officers’ Quarters: Is Mythic raiding worth it?
The Tomb of Sargeras is open and guilds are now firmly into the progression phase of a new raid zone. This week, a raider asks if it's worth making that extra jump to Mythic difficulty.
Are Mythic raiders that different from the rest of us?
Hello, my name is Zoopercat, and I’m a Heroic raider.
You are not the world – Game design and player experience
"I can easily do X without more than a few hours a week time investment." Any time someone uses a personal example and applies it to an entire game mechanism, they are taking personal experience and applying it universally.
Method, Wowhead team up for Mythic Hellfire Citadel guides
If you're interested in raiding Hellfire Citadel on Mythic difficulty, you probably want to give a look to these guides on Wowhead, created by Method, the guild that completed world first Mythic Archimonde.
Officers’ Quarters: Cold calculations and raiding standards
Sometimes as officers we have to make decisions that disappoint certain guild members. This week's OQ covers setting raiding standards for social raiders and the possibility of flexible mythic raids.
Officers’ Quarters: Merging for mythic
This week's OQ covers guild mergers, better tools for raid leaders, and helping a guild leader who has given up on recruiting.
Mythic dungeons and alternative progression
One of the most interesting tidbits of the Patch 6.2 PTR notes was the one about Mythic dungeons. To replicate what it said, "Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path."