Out of all the announcements about World of Warcraft at BlizzCon 2019, two things spoken by Ion Hazzikostas stood out to me over anything else: "unpruning" and "player agency." I'm hopeful that this is a sea change in the design philosophy for WoW.
February was a busy month for Legion alpha builds.
We've spent a lot of time these last few months discussing all the shiny new spells, talents, and artifact traits Holy Paladins will be receiving in Legion, but as is always the case, in with the new, out with the old!
To be completely honest, I’ve been shielding myself from a lot of Legion coverage lately.
The light has not been kind to me friends.
It begins! The alpha client is being delved by intrepid dataminers, each lowered down into the depths of the code in rickety buckets, armed with a pickaxe and a headlamp, so that they can chip away at obfuscation and return with gold nuggets of much anticipated information. This is easily one of the most exciting points in the expansion cycle because the possibilities seem so endless. So far the spell changes and talents have been revealed for Protection Paladins, though not yet the artifact weapon talents. Even without a deeper look at the preliminary benefits attached to our artifact sword and board, there is still a whole lode of information that we can pore over. Let’s jump right in and see what’s in store for us so far.
As players are eagerly hopping onto the Legion servers to check things out, community dataminers have been hard at work digging up the dirt on our new spells and abilities.
Protection is snugly situated in an excellent place -- a Goldilocks zone where our DPS is decent, our survivability is great, and there’s nothing terribly wrong or ridiculously excellent going on with our specialization. How did we happen to find ourselves in such a happy state?