When I look back at Warlords, my favorite moment wasn’t dinging level 100 for the first time or slaying Heroic Archimonde.
Never say never.
After the announcement of World of Warcraft's next expansion, Legion, there's been a lot of talk about the fantasy and flavor aspects of playing various classes.
Previously we talked about choosing a Hunter spec for Hellfire Citadel, and last time I gave a crash course in Marksmanship for those who may be new to the spec.
Tanaan Jungle is home to 6 new pets for Hunters, including a brand new challenge which culminates in the taming of your very own fel wolf.
With the launch of patch 6.2 imminent, it’s time to take a look at what Blizzard has in store for the three hunter specs in Hellfire Citadel. What spec will come out on top?
Blizzard has experimented with rare hunter pets in each expansion to some degree, but in Warlords a lot of those ideas seem to have been abandoned. There isn’t a single rare beast to tame in Draenor. Why?
The hunter trinkets in Warlords so far have been your standard fare -- passive stats with a proc of some kind. They’re nice DPS boosts but there’s not much fun to be had. Thankfully, things are looking a little more interesting in patch 6.2. Hellfire Citadel has 4 trinkets for hunters, and I was recently able to test them out on the PTR.
I’ve been wanting to discuss our level 100 hunter talents for a while now, but I wasn’t sure what format the post should take. That is, until I saw Scott’s report card for level 100 rogue talents from a couple of weeks ago. I will happily steal his idea. As a pickpocketing rogue, I’m sure he’ll understand. We've had 6 months to play with the level hunter 100 talents and now it's time to see if they live up to the hype.
The patch 6.2 PTR has finally arrived and we have some hunter business to discuss. The biggest news is the removal of Aspect of the Fox. Why did this happen, and how does it affect the average hunter?