Dungeons and Dragons, as a tabletop RPG, has certain rules to allow you to design the character you want.
There's a tradition behind Wizards of the Coast's Unearthed Arcana which goes all the way back to the original Advanced Dungeons and Dragons line of games, before even 2nd Edition AD&D or the consolidation of both lines into what we called 3rd Edition.
Every Dungeons and Dragons Dungeon Master has been there.
This post was inspired by two things: seeing that Riot Games are getting back into making tabletop games, and the recent announcement of the Explorer's Guide to Wildemount, a sanctioned Wizards of the Coast product featuring the campaign setting seen every week on Critical Role.
So you want to play Dungeons and Dragons -- or any tabletop RPG, really -- but you, like me, are broke and can't afford all those books, and a ton of dice, and minis, and maps, and even more dice.
If you missed our most recent D&D session when we streamed it to our official Twitch channel last Saturday, fear not, there's a recording of the show on our podcast channel, or our Soundcloud if you'd prefer.
Tabletop Role Playing Games have really seen a bit of a resurgence lately, thanks to programs like Critical Role, Stranger Things and The Adventure Zone.
How to add a mega-adventure into your existing D&D campaign when a shiny new module catches your eye
This all started when I was given a copy of Baldur's Gate: Descent into Avernus by Wizards of the Coast, and while I do think it's brilliant, I wanted you to know they gave me one up front.
As is always the case, as the Dungeon Master for our "whenever we can herd enough players" D&D campaign it's up to me to recap what's happened so far.
Perhaps you're looking to take your Dungeons and Dragons game to a face-to-face format.