Earlier this year, Matthew Mercer and Mica Burton announced a portfolio of gaming projects designed and developed by Darrington Press, Critical Role's gaming arm.
So you want to play Dungeons and Dragons -- or any tabletop RPG, really -- but you, like me, are broke and can't afford all those books, and a ton of dice, and minis, and maps, and even more dice.
I've been playing and Game Mastering various tabletop RPGs for a long time -- from old school Dungeons and Dragons and Pathfinder, to Wraith the Oblivion, Exalted, and Talislanta. I've run GURPS, Champions, Silver Age Sentinels, Unknown Armies, Conspiracy X, Call of Cthulhu, Earthdawn, Heavy Gear... it's a lot of games.
Dungeons and Dragons, as a tabletop RPG, has certain rules to allow you to design the character you want.
If you're interested in getting started playing Dungeons and Dragons (or indeed, any pen and paper roleplaying game) it can seem somewhat daunting, especially if you've never done it before.
If you were going to adapt a Blizzard game to a tabletop RPG, which one would it be, and what system would you use?
I have been dying to do a tabletop RPG adaptation of Overwatch using the Mutants and Masterminds system for years now.
Blizzard Watch Plays: Deadlands Noir TTRPG is the perfect setting for a classic New Orleans detective story
This week our tabletop gaming crew took a break from D&D to try something completely new....
Playing Dungeons and Dragons, if you're not running the game and thus playing the role of Dungeon Master, you're likely playing a character.
It's fifty years in the future.
Sooner or later, someone always suggests this one.