Titan Rune Dungeons
All Empowered Runes and their effects in Wrath Classic’s Titan Rune Dungeons — with new Runes coming in Phase 3 on June 20
One of the gameplay deviations added in Wrath of the Lich King Classic Phase 2 are the Titan Rune Dungeons, an optional difficulty modifier for endgame dungeons and an additional source of 10-player Phase 1 raid gear.
How are you feeling about the changes in Wrath Classic Phase 2?
Last week, Wrath of the Lich King Classic Phase 2 began, bringing with it pre-nerf Ulduar, Titan Rune dungeons, and the Argent Tournament grounds in Icecrown.
How to activate Titan Rune Dungeons in Wrath Classic Phase 2
Wrath of the Lich King Classic's second phase of content is bringing back some familiar, highly anticipated activities and while some of these won't arrive exactly as some players remember them, one aspect will be entirely new -- Titan Rune Dungeons.
What’s in Wrath of the Lich King Classic Phase 2?
Wrath Classic's second of five phases --launching today, January 17 -- is expected to bring content originally delivered in patch 3.1, including the Ulduar raid and the Argent Tournament Grounds, as well as Season 6 of PVP.
Titan Rune Dungeons will add a “Heroic Plus” difficulty to Wrath Classic dungeons — now live on the PTR
Wrath Classic is adding a new difficulty to dungeons in Phase 2 with Titan Rune Dungeons, which allow players to gear up with 10-man raid level loot from Phase 1 — helping to keep Wrath dungeons relevant throughout the game. Blizzard has talked about increasing dungeon difficulty and improving loot before, originally calling it "Heroic Plus," but now the feature is live on the PTR for testing.