Login with Patreon
Officers Quarters > WoWApr 8, 2015 6:00 pm CT

Officers’ Quarters: Alt raiding is a privilege

Human caster in Blackrock Foundry

Raiding with your alt is not a right — it’s a privilege. Today’s OQ covers finding the right amount of healers in a flexible raid, inviting co-workers to your guild, and disagreeing with your officers over alt raiding.

Wrathsome asked
I’d like some discussion or explanation in a future article on “rule of thumb” for building flexible raid groups. 2/2/6? and then 2/3/9? When do you know to add more healers? I know that early on we were four healing some encounters and then dropped to less as we got geared but when we are facing new fights, it would suck to fail simply because we didn’t pick up another healer. How would you know?

You’re right — flexible raid sizes makes the right number of healers a complicated question. You can look at other guilds’ successful attempts on a logs website who had a similar number of players. Look at how many healers they used and try to replicate it.

But that may not be the right answer for your own raid. In practice, try a boss with as few healers as you think you can manage. Then ask a healer that you trust whether they think the fight is doable with that number. You’ll have a pretty good idea after a few pulls if it’s not, because you’ll see what the health bars look like. You’ll see people getting killed due to lack of heals instead of standing in bad.

You also need a trustworthy healer to tell you if the healing is too easy so you can reduce your healers by one. It’s easiest for a healer to assess this, since they’ll notice that they don’t have to do as much as they normally would to keep everyone topped up.

As players master an encounter, fewer healers may be necessary. Making fewer mistakes usually translates to less damage and a shorter kill time.

Also, some fights in this expansion, such as Kromog, tend to go far smoother with more healers. So it’s not a static number — the optimal number will vary from encounter to encounter. Ideally you want two to three DPS who are comfortable switching to a healing offspec when the raid needs it.

Caleadoin asked
So I have a question. A bit of background: I have an empty guild that has been that way since end of Wrath. I have a few friends from work who have joined the guild just to have a relaxing place to play. We’ve contemplated the idea of having a guild where we can invite co-workers in and their family and friends. My question is how do we manage the the separation of work life and personal life without the two causing problems? My concern is that we would end up having working discussions in an environment that was not suited for work. Whether it be vent or chat channels. I would definitely institute rules in our guild charter outlining the expectations to keep it at work, but what would you recommend if someone oops said something they shouldn’t have?

I’m not quite sure I see a problem here. If you don’t want to talk about work, then you can tell people that. When someone brings it up to you, just let them know you’d rather not discuss it in-game. You’re under no obligation to do so. I think anything beyond that would be an overreach.

Others may want to talk about work once in a while. After all, that’s the one thing (aside from WoW) that you all have in common, so it seems like a natural outcome. I don’t think you should try to micromanage what they can and can’t say to each other. As long as the discussion remains appropriate, I think it’s OK.

Honestly, if you’re this concerned that inviting people from work will ruin your enjoyment of the game, then I would say don’t do it. Keep your gaming and work lives separate.

This is a decision you can’t undo after you invite them — think carefully whether it’s what you really want.

DeeGurz asked
I have been disallowed from bringing in my 668 ilvl (gotten through pugs) alt for our normal BRF clears, because of a blanket “no alts in the main run” rule. We only do normals for a few tier pieces, and to bring in some guild members that don’t get to raid heroic with us. I have been with the guild for years, and have raided on this alt of mine before (former main).

Am I not justified in asking for a raid spot here? Are such “no alt” rules common in raiding guilds? I am competent and geared enough for normals (at the very least) on my alt, so in my opinion I should get a spot. Thanks.

You’re not justified in asking for a raid spot, because there is a specific guild policy against it and you know about it.

That said, I’m not sure why the policy applies to normal BRF clears, if those clears are just for tier pieces and non-heroic raiders. It seems like it would be a good opportunity to let people take a break from their mains, assuming (1) they are adequately geared and competent as you claim to be, and (2) that they don’t need the tier pieces that you’re specifically farming for. Being forced to raid the same raid zone on the same toons multiple times per week is a recipe for burnout, as the Crusader’s Coliseum era taught us. I don’t particularly agree with your officers in this case.

So, my advice is to ask your officers if it’s possible to relax the alts policy on normal runs only. Keep in mind, however, that alts present several issues for officers and raid leaders, such as

  • How will bringing alts affect our loot policies?
  • Will we retain enough tanking and healing, and have an adequate balance of ranged and melee DPS, if we allow alts?
  • Will we have enough players with geared offspecs who can switch to a tanking or healing role when we need them to?
  • What ilevel and experience level will we expect before an alt is eligible to raid?
  • Will we have to worry about people expecting to bring their alts to heroic runs?
  • What about the alts of non-heroic raiders?

And the list goes on. As you can see, alts cause complications. Some officers don’t want to deal with those complications, and that could be the case in your guild. Yes, this is a common policy.

As I said above, alts are a privilege, not a right. Raiding with your alt is a service that a guild can provide, if and only if the officers are willing. Until they are, you may be stuck looking outside the guild for alt runs.


Blizzard Watch is made possible by people like you.
Please consider supporting our Patreon!


Join the Discussion

Blizzard Watch is a safe space for all readers. By leaving comments on this site you agree to follow our  commenting and community guidelines.

Toggle Dark Mode: