Maybe I should ask, "What could make you play as a healer?" because I recently healed a dungeon run in World of Warcraft on my Paladin and I couldn't wait to run back to Retribution and never look back.
We've gotten a few new classes in World of Warcraft over the years -- Death Knights, Monks, and Demon Hunters -- as main features of Wrath, Mists, and Legion, respectively.
If you've ever played World of Warcraft -- or indeed any MMO as a DPS player -- you can often feel like the tank and the healer are involved in a conspiracy to tell you how much you're the reason for everything bad that has ever happened to a group.
The Battle for Azeroth beta is rolling along, and with the expansion prepatch probably only a few weeks away, players are starting to wonder how their favorite classes will be doing when that patch hits.
If you're paying attention to the Legion alpha, you probably already know that there have been some changes to how Active Mitigation tanking works.
Raiding with your alt is not a right -- it's a privilege. Today's OQ covers finding the right amount of healers in a flexible raid, inviting co-workers to your guild, and disagreeing with officers over alt raiding.
After writing yesterday's article on tank representation in the level 100 Proving Grounds, I got curious about whether the lopsided statistics there were similar to what you'd find in other roles, and started digging further.