Everything you need to know about Mage portals in WoW Classic
In a game where you’re tethered to the ground for travel, and a majority of that on foot, Mage portals add a bit of convenience. With the new secrets and activities in Season of Discovery, and the extra challenge of WoW Classic Hardcore and Self-Found mode, these unique Mage abilities are valued even more by everyone. Here we go over everything Mages need to know about learning Teleports and Portals in all versions of WoW Classic and what you can do when requesting a Portal from a Mage.
Want to know more about WoW Classic Season of Discovery? Check out our guide to everything you need to know about Classic’s newest season.
When can Mages train portal spells?
No matter what faction you are, each Mage gets a Teleport or Portal spell every 10 levels starting at level 20. Teleports — which only transport the Mage — cost 20 silver to train for level 20 teleports and 80 silver for level 30 teleports. Portals — which can transport many people — are more costly at 1 gold 50 silver for level 40 portals and 3 gold 20 silver for level 50 portals.
In Season of Discovery, training access to all of the Teleport and Portal spells are based on the current content level-band, or phase. The first phase covers level 1-25, the second phase covers levels 25-40, third phase covers 40-50, and the final phase covers 50-60. As of Phase 2, most of the Teleport and Portal spells are available for both factions and the final Portal spell for each faction will be available in Phase 3.
In Classic Hardcore’s Self-Found mode, player’s can use another Mage’s portal! The restrictions are based around trading between characters via trading window, mail, and the Auction House. Self-Found adventurer’s can group up as normal for activities and interact with another Mage’s portal but are unable to repay them with gold, silver, or items.
Alliance Mage spell levels
- Teleport: Stormwind – level 20
- Teleport: Ironforge – level 20 (Available in Season of Discovery Phase 1)
- Teleport: Darnassus – level 30
- Portal: Stormwind – level 40
- Portal: Ironforge – level 40 (Available in Season of Discovery Phase 2)
- Portal: Darnassus – level 50 (Available in Season of Discovery Phase 3)
Horde Mage spell levels
- Teleport: Orgrimmar – level 20
- Teleport: Undercity – level 20 (Available in Season of Discovery Phase 1)
- Teleport: Thunder Bluff – level 30
- Portal: Orgrimmar – level 40
- Portal: Undercity – level 40 (Available in Season of Discovery Phase 2)
- Portal: Thunder Bluff – level 50 (Available in Season of Discovery Phase 3)
Where do Mages train their spells?
In Classic, you have to discover the city before you can learn to teleport yourself or port a group there. That means wandering across continents — on foot, if you’re trying to learn Teleport as soon as you can — and making your way to the Portal Trainer in each city. Portal Trainers are generally located near the Mage Trainers. If you aren’t sure how to get from Kalimdor to Eastern Kingdoms, or the other way around, we have the guide for doing just that. Luckily for Mages, you get your personal Teleport spells before the Portal spells. After you get Teleport, you can simply port yourself there to learn Portals, or save the trip to learn both at once when you’re higher level.
Alliance Portal Trainers
- Stormwind: Larimaine Purdue, inside the Mage Tower (at the back) in the Mage Quarter
- Ironforge: Milstaff Stormeye, inside the Hall of Mysteries in the Mystic Ward
- Darnassus: Elissa Dumas, inside the Temple of the Moon
Horde Portal Trainers
- Orgrimmar: Thuul, in the Valley of Spirits
- Undercity: Lexington Mortaim, up the stairs on the ziggurat in the Magic Quarter
- Thunder Bluff: Birgitte Cranston, in the Pools of Vision (cave), under Spirit Rise
Portal reagents and costs
Many buff spells in Classic cost reagents, and portals are no different. Mages need two different reagents for portal spells: one for personal Teleport and one for group Portals. The reagents are consumed upon use, and you have to buy new runes from reagents vendors around Azeroth for every cast (we recommend carrying a stack for convenience, if you have the cash). Any class can buy these, and it’s a courtesy to pre-purchase a Rune of Portals if you’ll be asking for a portal from a Mage (which becomes tricky if you’re a Self-Found adventurer).
- Teleport: Rune of Teleportation, 10 silver each
- Portal: Rune of Portals, 20 silver each
Tipping your Mage
Since Portals cost reagents, it’s common courtesy to tip Mages both for their reagent cost and their time. You can get on a Mage’s good side by giving them a Rune of Portals when you ask for a portal — it’s helpful so that they don’t have to run out and buy more — but don’t expect that to be enough. With how long it takes to level in Classic, and Mages will often be in groups either leveling or waiting for a dungeon, it’s polite to still tip your Mage for their time or needing to leave the group. For Self-Found players, since any kind of trading is prohibited, the only real way you can convince a Mage is by interacting with them politely and offering some time to help them with quests.
For Classic and Season of Discovery players, tip amounts vary depending on the server and they’re likely to stay on the low end while everyone is leveling — probably in the tens of silver. However, an accepted amount back during actual vanilla WoW was at least 1 gold, or 5-10 gold later into the game’s life.
If you’re savvy, your Mage can make a decent income off of Portal offerings. If you tip well, Mages will love you forever.
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