What have been the best and worst aspects of World Quests in Battle for Azeroth?
I think about World Quests in World of Warcraft a lot. I like a lot of the ideas behind them — that you could get decent to good gear by doing a series of World Quests, that the Emissaries make them more interesting on a rotation basis, that they’re usually pretty quick and easy to complete so you can miss a few days without really missing anything. When I really only have a half hour to an hour a day to play WoW, World Quests do an excellent job of being content I can do in that time, and I’m pretty thankful for that.
But at the same time, I don’t like everything about World Quests. I don’t like that a lot of them reward pretty terrible gear and that it’s very easy to out-level them so that you’re looking at yet another set of 410 pants on a character who is wearing nothing below 420. I’m not a huge fan of how many quests reward gold or War Resources or Azerite, but not enough of those things to make them feel worthwhile. Even when they’re an Emissary offering 2,000 gold or 3,000 AP, it doesn’t feel meaningful anymore. And it feels like things that people need most like weapons and trinkets are always the most vanishingly rare reward possible.
I think there would be a lot of ways to improve this system, but what I think I’m most curious about hearing right now is what you all think the biggest problems are and where World Quests have been the most successful. What have WQs done right? What do you most enjoy about the system? What works and what doesn’t work for you? I’d love to see a more flexible reward system, perhaps where you could actually pick what you get from a list of options, kind of the way normal quests already work. So what about you? What do you love or not love about WQs?
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