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HearthstoneAug 3, 2023 10:00 am CT

How to win A Titans Recipe Hearthstone Tavern Brawl

Hi, it’s Gus Ferrari back once again, and we’re rolling out for our biggest adventure ever with Hearthstone’s TITANS Recipe Tavern Brawl. We’ve seen some big eaters on our tour, but nothing like the Titans. We’re putting some wings on the C.A.M.A.R.O and flying up to Dalaran, where the heroes of Azeroth launched their campaign to defeat Argus.

We’re visiting our old friend Nomi who has really upped his game since we last visited him during Mists of Pandaria. Nomi is going to show how he’s taking Cursed Queenfish and Royal Olives to make a killer Fighter Chow. Then we’re going to finish off our meal with his signature Faronaar Fizz. You won’t believe what this chef can do with a Wildfowl Egg.

This week’s Tavern Brawl is an introduction to Titans where we get to try out some of the expansion’s most interesting cards and deck recipes — and win a card pack in the process. Though oddly absent from Fractured in Alterac Valley, this type of Brawl has become a regular addition when we get a new expansion. We had An Outlandish Recipe for the Ashes of Outland expansion, Recipe of Tenacity for the Forged in the Barrens expansion, A Recipe United for the United in Stormwind expansion, A Sunken Recipe for the Voyage to the Sunken City expansion, A Mysterious Recipe for the Murder at Castle Nathria expansion, A Lich King Recipe for March of the Lich King, and A Festival of Legends Recipe for the Festival of Legends expansion.

If you were on the fence about what cards are worth crafting or how much of your hard-earned gold to plunk down on packs, this Brawl will let you give expansion a trial run.

Tavern Brawl basics

Name: TITANS Recipe Tavern Brawl
Description: TITANS come to play! Choose a class and enjoy the latest deck recipes!
Fun level: 5/10
Difficulty: 9/10 to 4/10 depending on your class, deck, and opponent
Replayability: 5/10
Format: Standard*
Type: PVP
Deck: Provided
Rewards: 1 Standard card pack. This can include any card from any set in the current Standard rotation)

For this Brawl, you choose your class and you’re assigned their deck recipe. These are premade decks, and the same decks you’ll find on the deck creation screen, but you get the deck with all the cards regardless of whether you own them or not. You’ll have every Legendary and Epic card you need for the deck.

Each class has a recipe meant to give players a good introduction to how the class will play in TITANS. These recipe-type Brawls appear close to release of the expansion, though some appear closer than others. The Brawl is generally more fun when we get it closer to the release like this one.

How to win A Festival of Legends Recipe Tavern Brawl

Let’s look at each deck and a quick tip for playing it. You can only choose the class: the deck will be assigned. Each class received a new recipe with the expansion. While you might still see a March of the Lich King or Festival of Legends recipe on the collection screen when you make a new deck, only the TITANS-themed decks are available in this Brawl. To get started, pick the class you’re most comfortable with, and don’t be afraid to concede the match if the game isn’t going your way.

TITANS recipe decks and how to use them

Death Knight

  • Plaguebringer
  • Infect your opponent with deadly plagues to bring about their demise! With the help of Helya, your opponent wont’ be able to escape your plagues.
  • They laid out the game plan fairly well in the description. This is a Frost/Unholy/Unholy deck that tries to put as many plagues in the opponent’s deck as they can. It reminds me a bit of a Curse Warlock.

Demon Hunter

  • Runic Adornment
  • Surprise and overwhelm your opponent with a flurry of cast when drawn spells.
  • As the description implies, this deck relies on the Epic Runic Adornment card, but even when you draw that card, it is a Discover effect so it may lack consistency. The deck is also still trying to make Relics work.

Druid

  • Blossoming Treants
  • Shape the battlefield to your advantage with a swarm of Treants and Chose One cards.
  • The classics never truly die. You have several ways to get both effects of your Choose One cards. Wild deck builders may want to examine Jade Idol. The rest of the deck gives you flexibility in creating Treant and Ancient minions or buffing the ones you have. This is a staple Druid archetype.

Hunter

  • Titanic Traps
  • Set deadly traps to stop your opponent in their tracks. Close out the game with Aggrammar and the power of Taeshalach!
  • In Hearthstone, traps means Secrets. This deck has plenty of them, plus a way to draw them with Costumed Singer. In addition to the Secret game plan, the deck has many ways to create minions to contest the board up to and including Hydralodon.

Mage

  • Elemental Creations
  • Harness the power of all spell schools to empower your cards! Close out the game with Norgannon and Elemental Inspiration.
  • This deck has ways to generate spells from other classes giving you access to schools that Mages don’t normally have. The deck itself will give you access to Fire, Frost, and Arcane. Try to cast one spell of each school to power up your cards like Inquisitive Creation, Sif, and Elemental Inspiration.

Paladin

  • Divine Resurgence
  • Summon fallen allies back to the battlefield with Tyr’s help. As the game goes one, your Golems will become unstoppable forces.
  • This is still a Pure Paladin deck with cards like Class Action Lawyer, The Purator, and The Countess. It has three resurrect cards (Tyr’s Tears and Tyr). While you are waiting for those, you will be summoning Earthen and buffing them. Is the “resurgence” trying to get Paladin out of teir 3?

Priest

  • Astral Array
  • Resurrect and copy your minions to create an ever-growing army of mechanical minions!
  • The resurrect effects have some strong limitations. The deck has a powerful mech package and plenty of healing. When I tried it, I was able to get four Zilliaxes (Zillaxi?) on the board (two of them buffed to 3/10). There was little my opponent could do.

Rogue

  • Mimiron’s Machinations
  • Mastermind a mechanical resolution with the help of Mimiron. Combine your mechs in different ways each game to overwhelm your opponent.
  • Because Mechs are certainly the tribe I associate with Rogue. It’s like Murloc Paladin. As you might imagine, this deck gives you many Magnetic minions and ways to generate even more. The random effects on some minions might hurt the deck’s consistency, but they also might give you the exact thing you need when you need it.

Shaman

  • Call of Thunder
  • Set up for a big swing turn with Flash of Lightning. lay as many Nature spells as you can before unleashing a Crash of Thunder on the your enemy.
  • I feel like this is a similar game plan to the Festival of Legends recipe. You’ve still got quite a few Overload effects and Inzah. Flash of Lightning discounts your spells on the following turn. You’ll need to set this up. It also telegraphs the play to your opponent. Crash of Thunder is an expensive AoE, but you have plenty of ways of getting a discount on the mana cost of the card.

Warlock

  • Forged Fiends
  • Summon massive minions from your hand or deck to copy with the Forge of Wills! Sargeras provides unending demonic power from the Twisting Nether to close out the game.
  • Forge of Wills needs big statted minions on the board to copy. What you are hoping for is Void Caller to pull one of your big Demons or Amorphous Slime to pull one of your big Undead. The Forge of Wills can copy them and you’ll be able to control the board and the game.

Warrior

  • Odyn’s Aegis
  • Gain tons of Armor and destroy any minions that may oppose you. Odyn will turn your defense into offense to finish off your opponent.
  • Are they really trying to revive a form of Control Warrior? You’ve got lots of Taunt minions as well as plenty of Armor. Shield Slam is great removal if you have the Armor. This deck could be very fun to play, but we’ll have to see if it can survive on the more competitive environment of the Ladder.

As a casual, free to play player, this Brawl is great. It gives me a taste of what these decks play like and lets me target those cards I need to craft. I am sorely tempted by the Warrior deck.

These decks will continue to get refined as players get more experience with them, and other decks may arise that aren’t part of these recipes. I’ve been burned too many times to go spending big on dust to craft cards. So for now, enjoy the Brawl and let the meta work itself out.

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