Dragonflight Season 3 Mythic+ dungeon rotation brings a lot of older dungeons into the mix
Each season of Mythic+ has started bringing new dungeons with it, and Dragonflight patch 10.2 will be no different with a refreshed Mythic+ rotation that’s a mix of a little new but mostly old. While the rotation includes the two halves of the Dawn of the Infinite megadungeon representing newer content, the rest of the dungeons for Dragonflight Season 3 — launching on November 14 — are classics going as far back as Cataclysm.
The affixes we know and love are here to stay — including a minor nerf to Sanguine that causes the puddles to be “connected” so that dragging an enemy through multiple pools doesn’t give them multiple stacks of healing — and we have the dungeon lineup. So let’s take a look and see what you can expect out of the Season 3 Mythic+ rotation, as well as some off-the-cuff guesses at which dungeons will be be fun to run and which will be lethal corpse-fests.
Here are all of the Mythic+ Dungeons in Dragonflight Season 3:
- Dawn of the Infinites: Galakrond’s Fall (Dragonflight) — This definitely seems like the more straightforward half of the megadungeon. Chronikar and Manifested Timeways in particular can be really straightforward fights as long as people know the mechanics, and there’s not a lot in the way of weird obstacles. There’s also not a ton of trash, although of course it’s not until things start scaling on Fortified that trash really starts standing out. I think this’ll be a fairly popular key, especially with a generous 39 minute timer.
- Dawn of the Infinites: Murozond’s Rise (Dragonflight) — This one I’m a bit more leery about despite it also having a 39 minute timer, because it contains things that could cause time loss without even being the fault of the players — I’m thinking of the “bullet hell” gauntlet and then the floor full of sand between the portals to Morchie and the Time-Worn Battlefield. At least the Morchie fight has been repeatedly and heavily nerfed — if a fight’s ideal strategy is to kill most of the DPS, you know something has gone terribly awry in the fight design. Time-Lost Battlefield also promises to be an even more dull boss on Tyrannical. Barring some major changes, expect this key to be kind of miserable.
- Darkheart Thicket (Legion) — The nice part about Darkheart Thicket is if you’re going to wipe a lot, it’s probably going to be in the first room or the following hallway. Darkheart Thicket starts off with some of the most lethal pulls in Mythic+, but don’t let your guard down in the egg room or against Xavius either, because the other thing this dungeon has (barring changes we’ll hopefully see in the time before 10.2’s release) is absolutely terrible runs back if your group wipes. This is one to keep an eye on because changes during 10.2 are going to affect it a lot.
- Black Rook Hold (Legion) — If I’m being 100% honest, I don’t remember anything about this dungeon other than Smashspite requiring a ton of healing on Tyrannical, and of course the falling boulder stairway gauntlet. Fellow staff writer Christian has suggested that getting hit by the boulders three times in one run deletes your account, but I think we’re going to have to wait until Dragonflight Classic Hardcore servers go live in 2034 for that. At least you’ve got 39 minutes, which should ensure you don’t have to sprint top speed up the stairway full of felguards and bats.
- Waycrest Manor (Battle for Azeroth) — One of my personal favorites, and another dungeon with a nearly 40 minute timer. The trash is fun and engaging and most the bosses somehow manage not to just be a giant sack of hit points on Tyrannical — other than Lord Waycrest, anyway. Additionally, you no longer have to bring a lockpicker or learn a new route each week; all the doors in the mansion are open all the time now, so pick your path and roll on. I know the camera in here causes people problems sometimes because it’s very tight corridors, so be careful about the amount of trash you pull by accident and this one should be good to go.
- Atal’Dazar (Battle for Azeroth) — Another fun dungeon, as long as you can get past Vol’kaal the totems-and-poison-spew boss. His notoriously deadly trash did finally get a nerf, with Blizzard removing one of the Reanimated Honor Guards right before his room, meaning you don’t have to have a double Honor Guard pull (or, like most groups, mandatorily find a way to skip the double Honor Guard pull). Vol’kaal ordinarily isn’t a huge issue, it’s a lot of area-of-effect damage, and Blizzard has stated an intention to nerf both group cooldowns and group healing going into 10.2 which could make this boss an unnecessarily difficult roadblock. Additionally, if you like using “snaps” to get trash to teleport to you, be warned that a lot of snaps are a lot slower, and there are some packs that do not want to snap to you when previously they would have.
- Everbloom (Warlords of Draenor) — No sense mincing words about it: Everbloom will be a slog. The skip that used to save tons of time when this dungeon was a Challenge Mode has long since vanished, and we’re left with a dungeon with tons of trash, lots of area of effect damage (including some that can’t be avoided unless you’re already moving — sorry in advance casters), and some of the most annoying bosses in WoW history. Unless the timer is extremely generous, this will likely be a key depleter. Worth nothing is that the final fight, Yalnu, has been reworked — one of the NPCs will periodically debuff him to cause him to take 300% damage, but an add will appear every 55 seconds to interrupt the cast of this debuff, so keep an eye out for that.
- Throne of the Tides (Cataclysm) — Goodbye squid elevator, hello mandatory Mindbender Ghur’sha fight! The boss most groups consider optional can’t be skipped, and along with that comes its troublesome hallway of Faceless Ones that like to pick people up and pump damage into them. Tanks that like to do huge chain pulls are going to love it here since Throne features not one but two gauntlets, but any week featuring the Bursting affix is going to be troublesome. Also, anyone who went into this dungeon on heroic in week one of Cataclysm is still dealing with the memory of being one-shot by wild gilgoblins; hopefully that won’t happen… again.
It’s interesting to consider the dungeon choices in light of the patch story, too. Given 10.2’s focus on the Emerald Dream, it’s not surprising to see heavily Dream or elemental-related dungeons in the form of Darkheart Thicket, Everbloom, and Throne of the Tides, nor did the megadungeon come as a surprise (I’m just glad Blizzard resisted the urge to do an all-megadungeon-halves rotation again). However, the focus outside of those on dungeons full of undead and death magic is certainly interesting… wonder if there’s any indicator on what Iridikron is up to there?
A new Mythic+ season also means a whole new set of rewards, as usual.
- Attaining a rating of 1500+ earns you the title “the Dreaming.”
- Getting your rating over 2000 rewards you with the third in a series of Armoredon mounts, the Verdant Armoredon. A 2000+ rating is also one of the ways to earn Dragonflight Season 3 Master, entitling you to a free piece of tier armor.
- Completing the dungeons at 20+ will earn you teleports to their entrance, as usual.
- Getting your rating to 2500+ is one of the possible ways to be a Dragonflight Season 3 Hero, rewarding you with an Emerald Blossom Dreamstone to trick out the appearance of your season 3 tier set with some new visual effects.
Dragonflight Season 3 goes live on November 14, so you’ll be able to check out the latest Mythic+ dungeons for yourself soon.
Originally published September 8, 2023; updated November 8, 2023
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