Blizzard tells us which dungeons and raids won’t be available for cross faction play on patch 9.2.5 release
If you're like me, you have a lot of friends on the other side of the faction divide, and so you may have been waiting patiently...
We still have a lot to learn about the coming dungeons and raids in World of Warcraft Dragonflight, but there are a few juicy tidbits out there.
No one is more surprised than I am to, after years of asking for it only to be denied, finally see someone at the World of Warcraft team -- much less the game's lead, Ion Hazzikostas -- talk about cross-faction raiding in an interview.
The other day I was talking about how I miss Scenarios from Mists of Pandaria and I realized that one of the reasons I miss them is the fast queues -- that you could get in as soon as you had three players.
I've been thinking about this one for a while -- with timewalking basically extending the life of various dungeons in World of Warcraft almost indefinitely, there's a lot of cool stuff in there, and it scales up to level -- what if we could run old raids with a group of five players and get loot scaled for the current expansion, perhaps even run those raids as Mythic+ dungeons?
Honestly, my favorite content in World of Warcraft used to be five-player dungeons, with raiding as a close second.
Honestly, the Mythic+ revolution that we saw start in Legion has by and large passed me by.
The Covenant Sanctum asks each character that darkens its doorstep to earn 1,000 Anima every week -- but that's just the minimum players should be pulling.
I will absolutely never really feel comfortable telling you the best way to do anything for a variety of reasons.
Well, we've finished up the Covenant Campaigns, and we're in the middle of Castle Nathria.