Dungeons
Dragonflight Season 3 Mythic+ dungeon rotation brings a lot of older dungeons into the mix
Each season of Mythic+ has started bringing new dungeons with it, and Dragonflight patch 10.2 will be no different with a refreshed Mythic+ rotation that's a mix of a little new but mostly old.
Diablo 4 patch 1.0.3 has made Nightmare Dungeons more rewarding (and easier to get to)
One of the major focuses of Diablo 4's post-campaign gameplay is Nightmare Dungeons, but until recently, they weren't necessarily the form of gameplay you would want to engage in if you wanted to play in the most efficient manner.
Dragonflight Season 2 shakes up the Mythic+ affix pools — now with even more changes
Ever since Blizzard replaced Challenge Modes with Mythic+ dungeons in Legion, there have been pools of affixes -- additional effects like Grievous or Storming that each add additional difficulty to the dungeon beyond just the baseline Mythic+ expectation of "everything has more hit points and hits harder." These affixes rotate on a weekly basis, and to keep it from getting stale, Blizzard changes things from season to season, rotating the available dungeon pool, tweaking existing affixes, and adding a seasonal affix which always appear at keystone level 10 and above.
Just how grindy should an MMO be?
Look, no two players are ever going to agree about grind in MMOs.
What content do you most enjoy in an MMO?
I'll be up front -- I thought the Mission Table was the best innovation in Warlords of Draenor. Now, many years later, the news that it won't be in Dragonflight fills me with a kind of joy I wasn't aware I was capable of feeling -- a boisterous, almost terrifyingly primal exultation, like unto that you would expect to feel just before you started singing and a musical number just sort of happens.
Everything we know about dungeons and raids in Dragonflight
With World of Warcraft's Dragonflight expansion launching on November 28, we now have details on the dungeons and raids that will be available at launch. Dragonflight includes eight new dungeons, all of which will be available on day one, as well as one raid — Vault of the Incarnates — that will open on December 13.
Blizzard tells us which dungeons and raids won’t be available for cross faction play on patch 9.2.5 release
If you're like me, you have a lot of friends on the other side of the faction divide, and so you may have been waiting patiently...
How would you like to see cross-faction play implemented?
No one is more surprised than I am to, after years of asking for it only to be denied, finally see someone at the World of Warcraft team -- much less the game's lead, Ion Hazzikostas -- talk about cross-faction raiding in an interview.
What changes would you like to see in dungeons?
The other day I was talking about how I miss Scenarios from Mists of Pandaria and I realized that one of the reasons I miss them is the fast queues -- that you could get in as soon as you had three players.
How would you like more group scaling in World of Warcraft?
I've been thinking about this one for a while -- with timewalking basically extending the life of various dungeons in World of Warcraft almost indefinitely, there's a lot of cool stuff in there, and it scales up to level -- what if we could run old raids with a group of five players and get loot scaled for the current expansion, perhaps even run those raids as Mythic+ dungeons?