In the past year, Wizards of the Coast released Mythic Odysseys of Theros, one of my favorite current supplements for the 5th Edition of Dungeons and Dragons, inspired by Greek Mythology, and pretty close to that, Arcanum Worlds released Odyssey of the Dragonlords, which is also inspired by Greek Mythology.
How do you feel about non-character gameplay like pet battles and the Mission Table in World of Warcraft?
One of my favorite pieces of game design in World of Warcraft is pet battles.
Let’s just say I won’t be having a great day.
It’s the Queue. Let’s do the usual.
When discussing transmog farming in World of Warcraft, "best" is of course a relative term. That being said, literally every raid has at least a few interesting items that are worth exploring and collecting.
How do you prefer the lore of a game relate to the player experience? How much of it should come from outside the game itself?
Games approach their storytelling in different ways for different reasons.
Looking back at origins of Ahn’Qiraj, the Aqir, and the Titanforged with the launch of Ahn’Qiraj in WoW Classic
C'Thun is a tinkering Old God.
How long does it take to complete the Qiraji War Effort and open the Gates of Ahn'Qiraj in WoW Classic?
If you don't know about the implosion of Method, one of the premier world first raiding guilds across the long history of World of Warcraft, then let me just warn you, it's disturbing to see the litany of sexual misconduct and harassment -- and sometimes worse -- that came out in recent months about the guild and specific members.
I personally prefer the simple approach when it comes to leveling in World of Warcraft right now.
I'm obsessed with the Night Warrior, and I have ever since Tyrande became that particular manifestation of Elune's wrath in Battle for Azeroth, because it highlights how much we don't know about Elune.